04-07-2018, 01:38 AM
With PCSX2 1.4.0 I can get 60+ FPS on God of War at 2x Native Resolution with the OpenGL HW Renderer.
With PCSX2 1.5.0 (latest from git on the PPA) I get about 40 FPS instead.
It has been a long time between 1.4.0 and the latest in the 1.5.0 line so its difficult to tell what could have changed between these versions to cause such a performance hit. I have been switching back and forth to try and see if there is any configuration difference, but that does not appear to be cause.
Does anyone know what could have caused this? Is 1.5.0 just more accurate and thus quite a bit slower than 1.4.0 or is there something else going on?
With PCSX2 1.5.0 (latest from git on the PPA) I get about 40 FPS instead.
It has been a long time between 1.4.0 and the latest in the 1.5.0 line so its difficult to tell what could have changed between these versions to cause such a performance hit. I have been switching back and forth to try and see if there is any configuration difference, but that does not appear to be cause.
Does anyone know what could have caused this? Is 1.5.0 just more accurate and thus quite a bit slower than 1.4.0 or is there something else going on?