Hello everyone ,
I am a PCSX2 user for a long time now and I was really happy when the OpenGL renderer was added to it along with the release of version 1.4 as it made the games look better than with GSdx 9 and have far better performance.
Now coming back on topic, GSdx10 makes games look even better than OpenGL (it works much faster than GSdx 9 as well) but for some weird reason it has so many graphical glitches that it makes the games virtually unplayable.
I'm currently playing Drakan: Ancients' Gates and would really want to finally use DX11 for it as it makes the games look much better and frankly that's the biggest reason why people use any emulators nowadays as these old titles look really bad on current TVs while using the consoles itself. Here are some comparison screenshots between GSdx 10 and OpenGL in Drakan;
Above will be a DirectX screenshot and then OpenGL one:
You can see torch light being visible through walls
[Image: fjergy.jpg]
[Image: ibi9l5.jpg]
[Image: 34o7y8w.jpg]
[Image: 10s5avc.jpg]
The biggest issue with GSdx 10 though are the completely broken shadows and lighting 90% of the time. This is simply game breaking in most games.
[Image: efm73s.jpg]
[Image: bg8h86.jpg]
[Image: n2nzfn.jpg]
[Image: 11a8jnt.jpg]
[Image: 2dlu78m.jpg]
[Image: 2mwcvht.jpg]
Now I wouldn't be much bothered by it but the games really look much better with gsDX 10 over OpenGL (screenshots unfortunately don't show it) and the performance is the same, but the glitches really prevent me from using it which is even a bigger shame since OpenGL doesn't support custom shaders.
Games like Tenchu and Splinter Cell are literally unplayable with GSdx 10 as the shadows and some weird graphical artifacts go absolutely haywire and jump all over the screen.
Does anyone else have such problems with GSdx and have any fixes or is it an overall known problem which might never get fixed? GSdx 9 works flawlessly without those glitches but looks worse than OpenGL Native 3x even with 4-5x native resolution. Any help would be much appreciated .
I am a PCSX2 user for a long time now and I was really happy when the OpenGL renderer was added to it along with the release of version 1.4 as it made the games look better than with GSdx 9 and have far better performance.
Now coming back on topic, GSdx10 makes games look even better than OpenGL (it works much faster than GSdx 9 as well) but for some weird reason it has so many graphical glitches that it makes the games virtually unplayable.
I'm currently playing Drakan: Ancients' Gates and would really want to finally use DX11 for it as it makes the games look much better and frankly that's the biggest reason why people use any emulators nowadays as these old titles look really bad on current TVs while using the consoles itself. Here are some comparison screenshots between GSdx 10 and OpenGL in Drakan;
Above will be a DirectX screenshot and then OpenGL one:
You can see torch light being visible through walls
[Image: fjergy.jpg]
[Image: ibi9l5.jpg]
[Image: 34o7y8w.jpg]
[Image: 10s5avc.jpg]
The biggest issue with GSdx 10 though are the completely broken shadows and lighting 90% of the time. This is simply game breaking in most games.
[Image: efm73s.jpg]
[Image: bg8h86.jpg]
[Image: n2nzfn.jpg]
[Image: 11a8jnt.jpg]
[Image: 2dlu78m.jpg]
[Image: 2mwcvht.jpg]
Now I wouldn't be much bothered by it but the games really look much better with gsDX 10 over OpenGL (screenshots unfortunately don't show it) and the performance is the same, but the glitches really prevent me from using it which is even a bigger shame since OpenGL doesn't support custom shaders.
Games like Tenchu and Splinter Cell are literally unplayable with GSdx 10 as the shadows and some weird graphical artifacts go absolutely haywire and jump all over the screen.
Does anyone else have such problems with GSdx and have any fixes or is it an overall known problem which might never get fixed? GSdx 9 works flawlessly without those glitches but looks worse than OpenGL Native 3x even with 4-5x native resolution. Any help would be much appreciated .