M=modified
You probably changed a compiler option in VS.
You probably changed a compiler option in VS.
Windows - Compile Guide and Support
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M=modified
You probably changed a compiler option in VS. (07-02-2011, 10:33 AM)DaMan Wrote: M=modified for example: which changed of compiler option cause this result? I only set the dxsdk include in VC++ Directories except that , I didn't change any other option ... then how to compiled the plugins without "m" like the others ?
07-03-2011, 12:16 PM
Go to View, property manager, pick any project,release,MS CPP Win32 user, and add your includes/libs from there. These will be added to every project like previous VS VC directories did. SVN revert the sln/vcxprojs back.
thanks for your help. it works.
07-04-2011, 04:31 PM
Attempt building CDVDpeops directly from trunk\plugins\CDVDpeops
I open cdvdPeops_2005.vcproj with VS2010 Professional RTM, and click Finish for automatic conversion. But following errors during compiling: Code: 1>------ Build started: Project: cdvdPeops, Configuration: Release Win32 ------ Same thing happened in VS2008 SP1. I think the key is "error C2143: syntax error : missing ')' before '('". help me please, thanks in advance. durable PC since 2008
CPU : E7200 @ 2.53 GHz 1.04 V / OC 3.7 GHz 1.36 V (390*9.5, 4GB DDR2 780) GPU : 8600GT (GDDR3, 256 MB) / OC (750 / 900) BOARD : GA-EP31-DS3L (rev 1.0) broken and bought a second hand one replaced PSU : 300 W OS : Windows 7 Home Basic x86
07-05-2011, 04:20 PM
I have another ploblem : when I download the sources code from pcsx2.net download aera , (pcsx2 0.98 R4600 source code), not from SVN, when I compile GSDX , build sucessful ,but when i use this plugin in pcsx2 ,it shows in pcsx2 :
Gsdx 0 (MSVC 16.00 , SSE4.1........ seems like it didn't show plugin version correctly. When I use SVN "export" local copy source code instead of "checkout" , has the same problem, how to fix it ? or how to modify the pludin's version number in pcsx2 ?
@pcsx2fan try :3
Code: #define __attribute__(p) Yet another edit: glad you figured it out, thought it was obvious^_^ @oneofmany umm you already know you get revision number from TortoiseSVN which makes SubVersioN easy soo why to complicate it? Google for Subversion maybe, I dunno myself. O.o
07-06-2011, 10:56 AM
(07-05-2011, 05:56 PM)miseru99 Wrote: @pcsx2fan try :3 I'm not sure where to add the code as I'm not a programmer. But guessing and trying insert the code "#define __attribute__(p)" as a new line right before the line "#define __MSCW32__", correct me if I'm mistaken. trunk\plugins\CDVDpeops\libiso.c Wrote:#include And build successfully, the plugin also works . durable PC since 2008
CPU : E7200 @ 2.53 GHz 1.04 V / OC 3.7 GHz 1.36 V (390*9.5, 4GB DDR2 780) GPU : 8600GT (GDDR3, 256 MB) / OC (750 / 900) BOARD : GA-EP31-DS3L (rev 1.0) broken and bought a second hand one replaced PSU : 300 W OS : Windows 7 Home Basic x86
07-06-2011, 11:45 AM
To add the revision number put SubWCRev somewhere and add it to the executable directories.
pcsx2fan you can add it in the preprocessor tab under C/C++ (putting it in the source itself works too). Looks like __WIN32__ is used instead of _WIN32 so the wrong ifdef gets used on line 51 of libiso.c. Defining __WIN32__ fixed it. Turn of the copy in build events/post build events if you want to get rid of that harmless error. And FYI VS2010 SP1 is out.
back at the code. is there any chance to compile gsdx in standard vs08xprs with its own psdk and dxsdk?
do I really have to use that crappy vs10 just for atl dependencies and that devbugs called SDL? and yeah I don't wanna waste time fixing not so standard usable things. |
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