Posts: 298
Threads: 2
Joined: Mar 2010
Reputation:
0
'k, so I've been compiling with VS2008 Express; no prob so far.
But this limits me to using WinXP on my oldish lappie (Intel Pentium M 1,5GHz 130nm FTL =|),
I don't mind the (somewhat) long compiling time (15~20 mins.), but is it possible to compile in my Win7 box with VS2008 Express?
Just asking 'cause the Windows Server 2003 R2 SDK can't be installed in Win7...
Intel C2D E6550 2.33GHz ([email protected])
Corsair CM2X1024 4GB (4x1GB) DDR2 DRAM
ASUS P5K
XFX Radeon HD 5770 1GB
Running on Windows 7 Home Premium 64-bit.
Posts: 725
Threads: 23
Joined: Jun 2009
Reputation:
5
Location: Republic_of_China_(Taiwan)
Actually VS2008 Express doesn't have atlmfc that some plugins require it to compile successfully, but only the professional or above versions of Visual Studio has atlmfc installed.
If you still wanna compile in Windows 7, use VS2008 Professional instead.
durable PC since 2008
CPU : E7200 @ 2.53 GHz 1.04 V / OC 3.7 GHz 1.36 V (390*9.5, 4GB DDR2 780)
GPU : 8600GT (GDDR3, 256 MB) / OC (750 / 900)
BOARD : GA-EP31-DS3L (rev 1.0) broken and bought a second hand one replaced
PSU : 300 W
OS : Windows 7 Home Basic x86
Posts: 298
Threads: 2
Joined: Mar 2010
Reputation:
0
Just what I thought. *sigh* =/
Thanks for the clarification, though.
Anyway, not wanting to beat a dead donkey, but is it possible to get the atlmfc library off the SDK (along with its who-knows-which dependencies) to be used from a separate directory so that I can just copy that folder over to my Win7 box and then point VS2008 Express to compile using the extracted atlmfc libraries in that folder?
Intel C2D E6550 2.33GHz ([email protected])
Corsair CM2X1024 4GB (4x1GB) DDR2 DRAM
ASUS P5K
XFX Radeon HD 5770 1GB
Running on Windows 7 Home Premium 64-bit.
Posts: 18
Threads: 0
Joined: Apr 2010
Reputation:
0
i get this error when compile only gsdx
Error 1 error C1083: Cannot open include file: 'd3dx11.h': No such file or directory c:\development\project source\pcsx2\plugins\gsdx\stdafx.h 124 1 GSdx
i believe its about Include directories, how can i setting up so that it will found d3dx11.h? or could i ask how to setting Include directories using vs 2010? i know how to set the directories but not the directories, like C:/where?/d3dx11.h
is it about sdk? im using win7 sdk and i found the d3dx11.h in the sdk folder but i dont know how to tell the solution file where is it.
any help?
Posts: 298
Threads: 2
Joined: Mar 2010
Reputation:
0
You have to install the DirectX SDK because the project uses the d3dx11.h file that comes from there.
In any case, the project doesn't use the Windows 7 SDK.
Intel C2D E6550 2.33GHz ([email protected])
Corsair CM2X1024 4GB (4x1GB) DDR2 DRAM
ASUS P5K
XFX Radeon HD 5770 1GB
Running on Windows 7 Home Premium 64-bit.
Posts: 18
Threads: 0
Joined: Apr 2010
Reputation:
0
ill try and downloading now
so..if i wanna redirect the vc++ Include, it should be like this :
C:\Program Files\Microsoft DirectX SDK (February 2010)\Include (Win7 32-bit);$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;
is this the correct way?
Posts: 298
Threads: 2
Joined: Mar 2010
Reputation:
0
Uh, just add...
C:\Program Files\Microsoft DirectX SDK (February 2010)\Include
...and leave out the (Win7 32-bit) part.
Intel C2D E6550 2.33GHz ([email protected])
Corsair CM2X1024 4GB (4x1GB) DDR2 DRAM
ASUS P5K
XFX Radeon HD 5770 1GB
Running on Windows 7 Home Premium 64-bit.