06-25-2012, 05:46 PM
(This post was last modified: 06-25-2012, 05:48 PM by Squall Leonhart.)
To list a few
Flashing/strobbing lights that should otherwise be solid
Certain cutscenes have character models or faces missing
Entering some area's makes an entirely white screen because it wants to do a post process alpha type effect (only ever experienced this in XS2 though)
Also in XS2, the shadows aren't entirely skipped, they sometimes appear on the edges of the screen and follow the players movement (probably meant to be clipped by a TV's aspect ratio)
i got the first 2 quite often in XS1 and 2 until i switched it to D3D9.
Flashing/strobbing lights that should otherwise be solid
Certain cutscenes have character models or faces missing
Entering some area's makes an entirely white screen because it wants to do a post process alpha type effect (only ever experienced this in XS2 though)
Also in XS2, the shadows aren't entirely skipped, they sometimes appear on the edges of the screen and follow the players movement (probably meant to be clipped by a TV's aspect ratio)
i got the first 2 quite often in XS1 and 2 until i switched it to D3D9.