Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Yanya Caballista: City Skater [SLUS 20278] (U)
#1
status=4;
version=1.2.1;
console=PS2;
crc=12BCE532;
img_t=empty;
img_f=empty;
wikiurl=Link;
[Image: newsig.jpg]
Reply

Sponsored links

#2
Setting EE to interpreter drastically improves speed. but it won't fix the other problems Tongue
[Image: ref_sig_anim.gif]
Like our Facebook Page and visit our Facebook Group!
Reply
#3
(06-06-2015, 10:14 PM)refraction Wrote: Setting EE to interpreter drastically improves speed.

Paradox alert.

No seriously, I don't wanna clutter this thread. But THAT is weird. It's even more evidence that it is an EE timing issue.

I had the guy make a test with EE overclock build and setting the slider to max OC also improved the speed a bit.

So yeah, timing problem. He said EE timing fix did not help either.
[Image: vwah44]
Gaming: Intel i7 3770k @ 4.2Ghz | R9 290 | 16GB RAM | 480GB(240GB+240GB RAID0) SSD | 3 TB HDD | 1 TB HDD | 500GB HDD
Server: AMD FX 6300 @ 4.4Ghz | GTX 670 | 16GB RAM | 240GB SSD | 320GB HDD
PCSX2 General Troubleshooting FAQ
Reply
#4
It could be a "wait" function is being used which isn't counting extra cycles or something, but its unlikely directly as ive run the recompiler with all ops interpreted and it's still slow, which means there is a core logic issue here Sad
But yes, interpreter runs at 30fps (real) and the Recompiler runs at about 5fps, go figure!

Either way it's broken once you get control Tongue2
[Image: ref_sig_anim.gif]
Like our Facebook Page and visit our Facebook Group!
Reply
#5
Game Title: Yanya Caballista: City Skater [NTSC-U]

ELF Name: SLUS_20278

CRC: 0x12BCE532

Compatibility Report:

PC Specs:

PC: Alienware 13 Echo
CPU: Intel Core i5 4210U @ 1.70 GHz
GPU: Nvidia GTX 860M 2048MB

Build Description: PCSX2 1.2.1.r5873 - Windows
If other please specify: N/A

BIOS Used: USA v01.60(7/02/2002) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A (Tested that all speedhacks do not affect the game)

Gamefixes Used:

N/A (Tested that all game fixes do not affect the game)

Amount of testing done (little/medium/much/completed-game): Medium

Comments:

Playable in the Menu screens and anything that involves overlays. The moment it goes into a 3D environment, large maps becomes unplayable. Small maps, in this case, Ramp Mode, can be almost playable.

Rama, a PCSX2 Coder, mentioned that this game has timing issues and that there's an emulation bug.

Source.

There are no audio issues. Audio plays normally.

Cannot determine actual FPS in-game, FPS counter (Hovers around 59.97~62) counts differently than actual in-game FPS (Approx. 4~10FPS).

There are two game modes that differs in terms of play-ability. In Street Mode, the main mode of the game, it is unplayable. But in Ramp Mode, a challenge game mode, it is playable. Street Mode is unplayable due to the size of the map, and is playable in Ramp Mode due to how small the map areas are. Therefore, there are two statuses.

In Street Mode, the initial loading of the map area takes a long while (1 to 2 minutes long). In Ramp Mode, loading is quick.

Bugs:

Timing issues when playing on large maps. Timing issues scales according to map size. (Large maps = super slow, small maps = moderately slow).

Status
Menus for Street Mode
Ingame to Playable for Ramp Mode (If you select the smallest ramp, it's Playable. If you select the largest ramp, it's Ingame.)

Screenshots:

Different game modes and control scheme. Note the control scheme is very different.

[Image: Fwg9eJF.png]

Ramp Mode:

[Image: RqwUrFf.png]

(HTML5 GIF video)

http://gfycat.com/AnxiousFamiliarDeviltasmanian

(GIF)

[Image: AnxiousFamiliarDeviltasmanian.gif]

Street Mode (GIF). Take note at the top of the GIF at the FPS counter. This is the map's intro. There's nothing I can do about it to stop the intro. Input barely registers.

[Image: XrSSsj3.gif]


The EE Timing hack gives the same results. I don't see much differences between the two.

In the EE overclock build, if the EE settings is set to -4, the game plays a tiny bit faster than the original build. The intro in the Street Mode is now somewhat viewable, and it's 15% ~ 22% faster than the original build.

You can compare it with the GIF I provided below. Same intro, same movie, just recorded at different times:

Original build (GIF, check the window title bar):

[Image: nGomAMe.gif]

EE overclocked build (GIF, check the window title bar):

[Image: GVYkUR6.gif]


Attached Files Thumbnail(s)
   
Reply




Users browsing this thread: 1 Guest(s)