ZZogl -- Zero GS KOSMOS fork
Well, shadow was not hard, but Gravity dive is miracle for me -- I was thinking it used feedback for picture distortion, but it does not.
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(01-01-2010, 12:50 PM)Zeydlitz Wrote: Well, shadow was not hard, but Gravity dive is miracle for me -- I was thinking it used feedback for picture distortion, but it does not.

everything turns negative..thats the only game ive seen something like that but i dont know why it works with ZeroGS 0.97.1.Did you try that plugin?
I'm inactive on this, dedicating most of my time to osu!
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Do you remember, that I am on linux? And 0.97.1 and 0.96.7 was very different.
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(01-01-2010, 01:05 PM)Zeydlitz Wrote: Do you remember, that I am on linux? And 0.97.1 and 0.96.7 was very different.

Well i didnt know you were with linux and that changes a lot Laugh
Im sure you will fix it some day,but still its not a serious problem
(Gsdx has you beaten with better graphics and speed >_<)
I'm inactive on this, dedicating most of my time to osu!
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i haven't seen the svn move from rev 205 in some time, just out of curiosity. Zeydlitz, are you having throubles fixing something? if you do, tell us what is it please ^_^
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I brought a PS3, so I little busy now.
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(01-11-2010, 11:57 PM)Zeydlitz Wrote: I brought a PS3, so I little busy now.

hehe i would be busy if i had a PS3 Laugh
I'm inactive on this, dedicating most of my time to osu!
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i wouldn't buy one, too expensive here....plus i don't like all those locks and drm (that's why i use linux). Maybe when there's a way to play backups and homebrews. (i mean ps3 homebrew with acess to the video hardware, not some emulator runnig on the ps3 linux, with full software 3D rendering)
CPU: AMD Phenom II X6 1055T @ 3500MHz (250x14 @1,347v) 2500MHz HT/CPUNB
COOLER: Cooler Master 212+
MOBO: Asus M4A785TD-V EVO - - - RAM: 4x2GB kingston DDR3-1333 8-8-8-20 1.5v
VIDEO: ATI™ Radeon™ HD 6950 (6970 Bios MOD)
HDDs: 4x 1TB Samsung Spinpoint F3 (Raid 0) (see link)
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lol its weird the same time i started to play on the Wii Emulator,this tread stopped XD
I'm inactive on this, dedicating most of my time to osu!
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I don't forget about ZZogl and check it under new releases. But It seems that I really must redone some internal logic inside Draw/Flush sequence (strangely, the same Draw() call in ZeroGS 0.97.1 are quicker in Okage, than in ZZogl). So I have a little progress.
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