05-03-2011, 01:02 PM
ZeroGS has not been touched in years so the one you had is still the latest. Except if you mean ZZOgl
ZZogl -- Zero GS KOSMOS fork
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05-03-2011, 01:02 PM
ZeroGS has not been touched in years so the one you had is still the latest. Except if you mean ZZOgl
05-03-2011, 08:51 PM
ZeroGS it is
it is quite disappointing that it is been dumped
hi there, if there a way to fix the problem in god of war 2 about the lights not doing alpha well or whatever, and instead of doing tranparency with the 3D, it does with the 2D background hence cutting the scene? (tried every hack with no success)
the only way to make it "almost" playable is to activate alpha hack with F9 during the game (activating with the menu doesn't work) but still affected in some points like when figthing the colussus to the get the sword. background above the 3D (problems with Z axis?) edit: forgot, i'm ussing linux x86 and fglrx 11.4
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05-14-2011, 01:38 PM
hi, i found a problem with zzogl and the nvidia 270.41.06 linux driver with a gf7800gtx.
http://code.google.com/p/pcsx2/source/br...te.cpp#381 glGetStringi = (PFNGLGETSTRINGIPROC)wglGetProcAddress("glGetStringi"); return a nonzero value but glGetIntegerv(GL_NUM_EXTENSIONS, &max_ext); fails (i guess as there is no opengl3 context?) so it ends up finding 0 extension
05-14-2011, 01:55 PM
@laharl2k, I do not think anyone is improving zzogl for the moment.
@CME, first upgrade you drivers. I will check the context stuff with SDL code
05-14-2011, 03:30 PM
05-14-2011, 03:42 PM
maybe downgrade it
Yes that was my first idea. But it would be better to properly create a 3.0 context. Maybe it can solve some issue in GLSL too.
05-14-2011, 10:30 PM
CME,
I commit a patch to properly create an opengl 3.0 context. Can you check out the branch and tell me if it works fine. If you have still the same error, I will change the if statement. Code: svn co http://pcsx2.googlecode.com/svn/branches/linux-gsopen2
05-15-2011, 08:33 PM
(05-14-2011, 10:30 PM)gregory Wrote: CME, it fails to compile with Code: [ 88%] Building CXX object plugins/zzogl-pg/opengl/CMakeFiles/zzogl.dir/GSmain.cpp.o Code: s32 CALLBACK GSopen2( void* pDsp, int flags ) Code: ZZogl-PG: Calling GSinit.
05-16-2011, 07:44 AM
Ah completey forgot about CALLBACK/EXPORT interface.
Quote:ZZogl-PG: No Direct Rendering possible!Anyway, in this case it failed to get a proper context. Did you have a similar issue with the trunk. If yes, check direct rendering in glxinfo (you must take the 32bits version on 64bits system) |
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