03-10-2009, 08:03 PM
But you should try 0.9.4 -- playground versions are break this game. And ZZogl get a normal picture (I don't know about Windows, but I guess, it should be o'k).
ZZogl -- Zero GS KOSMOS fork
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03-10-2009, 08:03 PM
But you should try 0.9.4 -- playground versions are break this game. And ZZogl get a normal picture (I don't know about Windows, but I guess, it should be o'k).
Hello everybody,
I have an error when I try to compile this plugin. Code: './'`Conf.cpp I am with Kubuntu 8.10 64-Bits. NVIDIA CG Toolkit 2.0.0.0 and a lot of 0... .15 is installed. Members can, apparently, resolve this problem. But I don't understand. Can you help me ?
03-10-2009, 11:42 PM
You should put in pcsx2/plugins/ZZogl/opengl directory, so ../../../common/include path would direct it to PSEdefs.h files.
03-11-2009, 03:56 AM
@zeydlitz : is game Ethernal Poison can play in windows with pcsx2.0.94 and Zzogl or old zeroGS 0.96.7?? because iam curiouse.
Notebook ASUS A43TA|CPU AMD Llano APU A6-3400m Triple core (1 core disable) OC to 2.6+Ghz|GPU CF|HD 6520 400Mhz/667Mhz iGPU|HD6650M OC 780Mhz/985Mhz dGPU|RAM 8GB DDR3 1333|Windows 7 Ultimate Sp.1 x64 bit.
>> Emulation speed differs for each game. There will be some you can run fast easily, but others will simply require more powerfull hardware <<.
I did a 32-bit chroot and I have been trying to compile the plugin however I cannot find a solution to these errors:
Quote:In file included from Regs.cpp:29: I am a 64-bit Kubuntu 8.10 user as well. Latest nvidia toolkit from the repositories installed.
03-11-2009, 06:01 AM
Do you place plugin in /plugins/ZZogl/openGl? There is important, that ../../../common/include directory contain PS2Edefs.h file
03-11-2009, 08:43 AM
Quote: Do you place plugin in /plugins/ZZogl/openGl? There is important, that ../../../common/include directory contain PS2Edefs.h fileYes.
03-11-2009, 09:59 AM
Do you have more or less modern version of pcsx2 sources? Look, ArraySize if pcsx2 common function. It's stored in common/include/PS2Edefs.h (or PS2Etypes, don't matter).
03-11-2009, 10:11 AM
I have the latest code (well from running it earlier tonight anyway) from http://code.google.com/p/pcsx2/source/checkout . Then I have ZZogl in the plugins directory. I modified the build.sh of the plugins directory to include ZZolg and that didn't work, and I have also tried just compiling it on its own. I get the same error.
ArraySize is in PS2Etypes.h and not PS2Edefs.h Quote:#ifndef ARRAYSIZE
03-11-2009, 10:13 AM
So you probably misplaced it. Do following stuff: copy ZZogl/opengl over zerogs/opengl directory. Than ZZogn would be build instead ZeroGS.
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