ZZogl -- Zero GS KOSMOS fork
(04-21-2009, 04:59 AM)satan666 Wrote: ZZOgl R129

Thanks for comiled version,

btw nice plugin,
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ZZOgl-r131


Attached Files
.7z   ZZOgl-r131.7z (Size: 451,02 KB / Downloads: 493)
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I get this error when I try to compile from SVN. I'm using Kubuntu 9.04 (Jaunty). This came up when I did ./build.sh all

Code:
In file included from Conf.cpp:25:
./../GS.h:53:22: error: PS2Edefs.h: No such file or directory
In file included from Conf.cpp:25:
./../GS.h:55: error: ‘u32’ does not name a type
./../GS.h:56: error: ‘u32’ does not name a type
./../GS.h:57: error: expected initializer before ‘PS2EgetLibName’
In file included from Conf.cpp:25:
./../GS.h:69: error: ‘u32’ does not name a type
./../GS.h:75: error: expected initializer before ‘void’
./../GS.h:87: error: expected initializer before ‘void’
make[1]: *** [libZeroGSLinux_a-Conf.o] Error 1
make[1]: Leaving directory `/home/blee/.zzogl/opengl/Linux'
make: *** [install-recursive] Error 1

I attached the full output from terminal if that helps.

I'm totally an apt guy and hardly ever compile from source so hopefully I didn't make too stupid of a mistake.


Attached Files
.txt   zzoglcompile.txt (Size: 11,19 KB / Downloads: 398)
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i see that you're missing PS2Edefs.h (which is included in pcsx2's sources Smile)
Windows 7 64bit
Intel Pentium Dual-Core E5200 OC to 3.6GHz, Intel GMA x4500, 1GB DDR2

NinjaMight just work on next guideNinja
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Thanks for the reply. I just cp the PS2Edefs.h and PS2Etypes.h (which I was also missing) from the zerogs opengl folder, so hopefully that issue has been resolved. Seem like a strange thing to leave out of the source.

Anyways I've encountered yet another error:

Code:
mv -f .deps/libZeroGSLinux_a-interface.Tpo .deps/libZeroGSLinux_a-interface.Po
gcc -DPACKAGE_NAME=\"ZZOgl\" -DPACKAGE_TARNAME=\"zzogl\" -DPACKAGE_VERSION=\"0.16.127\"-DPACKAGE_STRING=\"ZZOgl\ 0.16.127\" -DPACKAGE_BUGREPORT=\"[email protected]\" -DPACKAGE=\"ZZOgl\" -DVERSION=\"0.16.127\" -DNDEBUG=1 -DRELEASE_TO_PUBLIC=1 -DZEROGS_SSE2=1 -DHAVE_GL_GL_H=1 -DHAVE_GL_GLU_H=1 -DHAVE_GL_GLEXT_H=1 -DSTDC_HEADERS=1 -DHAVE_SYS_TYPES_H=1 -DHAVE_SYS_STAT_H=1 -DHAVE_STDLIB_H=1 -DHAVE_STRING_H=1 -DHAVE_MEMORY_H=1 -DHAVE_STRINGS_H=1 -DHAVE_INTTYPES_H=1 -DHAVE_STDINT_H=1 -DHAVE_UNISTD_H=1 -DHAVE_CG_CG_H=1 -DHAVE_CG_CGGL_H=1 -DHAVE_JPEGLIB_H=1 -I. -D_REENTRANT -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/cairo -I/usr/include/pango-1.0 -I/usr/include/pixman-1 -I/usr/include/freetype2 -I/usr/include/directfb -I/usr/include/libpng12 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include   -I./../ -I./../../../../common/include  -I/opt/cg/include -L/opt/cg/lib -Wall -Wno-format -Wno-unused -O3 -fomit-frame-pointer -msse2  -I/opt/cg/include -L/opt/cg/lib -Wall -Wno-format -Wno-unused -O3 -fomit-frame-pointer -msse2 -MT libZeroGSLinux_a-Linux.o -MD -MP -MF .deps/libZeroGSLinux_a-Linux.Tpo -c -o libZeroGSLinux_a-Linux.o `test -f 'Linux.cpp' || echo './'`Linux.cpp
Linux.cpp: In function ‘void GSkeyEvent(keyEvent*)’:
Linux.cpp:63: error: ‘struct keyEvent’ has no member named ‘evt’
Linux.cpp: In function ‘void GSconfigure()’:
Linux.cpp:195: warning: ignoring return value of ‘char* getcwd(char*, size_t)’, declared with attribute warn_unused_result
make[1]: *** [libZeroGSLinux_a-Linux.o] Error 1
make[1]: Leaving directory `/home/blee/.pcsx2/plugins/gs/zzogl/opengl/Linux'
make: *** [install-recursive] Error 1

Any ideas?
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Well, never copy anything from zerogs directory: it's outdated a lot. You need modern pcsx2 file structure, from arroung r700. PS2Edefs.h and PS2Etypes.h should be in [pcsx2-root-dir]/common/includes. Also copies stored in zzogl/opengl/common
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Yah apparently I was using an old version of PCSX2 from sourceforge. I got ZZogl to compile now.
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encounter this problem...! setting are default...!
.......................................................... Ohmy
already try :
*partial targets
*no targets resolves
still no hope...! Closedeyes


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Excl...................Tongue
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Use bilinear filtering. On some builds windows version of ZZogl use old shader's file.
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Zeydlitz, I'm not at home to try your plugin with Linux, but apparently, FFXHACk are always "automatically" enable, like on the screen.

Serious96, do you enable FFXHACK in your graphic options, or it is not in the list ?

Like I said, I think the problem in FFXII (water and people are invisible) is this option. Or maybe it is another stuff, but the problem is IN the plugin (because I can see them with previous version !)
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