ZZogl -- Zero GS KOSMOS fork
what file does ZZOgl handle closing the GS window? Smile (i could try to help on that Smile)
Windows 7 64bit
Intel Pentium Dual-Core E5200 OC to 3.6GHz, Intel GMA x4500, 1GB DDR2

NinjaMight just work on next guideNinja
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Is it nessecary to close it property? If you press ALT+F4 the window will close too Laugh
my system:
- Windows Vista Ultimate SP1 x86
- Intel E5300 DualCore @ 2x 2.6Ghz (not OC'ed, and i DON'T want to OC it)
- nVidia GeForce 9600GT 512MB
- 2GB of DDRII RAM (633Mhz)
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Well, it's ESC hangling in Linux.cpp and Win32.cpp. Yes, it's needed to handle it properly -- I could not debug thing, that I could not halt by esc. Fullscreen open phase set in CreateWindow function ion ZZoglCreate.
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ZZOgl Rev. 156 for linux
This time compiled in Ubuntu 9.10alpha1 with GCC 4.4,so let's see if there's any speed improvement.

EDIT: Added rev 156 compiled with gcc 4.3
pcsx2 rev 1213 + zzogl rev 156 compiled with gcc4.3 is more o less 3-6 fps slower tan the ones compiled with gcc 4.4 ^_^


Attached Files
.7z   libzerogsoglr.so.0.17.156.7z (Size: 158,39 KB / Downloads: 224)
.7z   libZeroGSoglr.so.0.17.156.gcc4.3.7z (Size: 154,01 KB / Downloads: 195)
CPU: AMD Phenom II X6 1055T @ 3500MHz (250x14 @1,347v) 2500MHz HT/CPUNB
COOLER: Cooler Master 212+
MOBO: Asus M4A785TD-V EVO - - - RAM: 4x2GB kingston DDR3-1333 8-8-8-20 1.5v
VIDEO: ATI™ Radeon™ HD 6950 (6970 Bios MOD)
HDDs: 4x 1TB Samsung Spinpoint F3 (Raid 0) (see link)
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i am so in love with this plugin. =) playing FFX pal with 100% with sounds no lagging, no slowing down AA=2x enabled all videos works 100% speed

everything is perfect ^^

SPECS : Ati radeon HD3450 512mb no OC
Amd Phenom x3 8550 @ 2.2ghz
4Gb Ram
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(05-18-2009, 12:43 AM)laharl2k Wrote: ZZOgl Rev. 156 for linux
This time compiled in Ubuntu 9.10alpha1 with GCC 4.4,so let's see if there's any speed improvement.

EDIT: Added rev 156 compiled with gcc 4.3
pcsx2 rev 1213 + zzogl rev 156 compiled with gcc4.3 is more o less 3-6 fps slower tan the ones compiled with gcc 4.4 ^_^

ZZOgl Rev. 156 for Windows


Attached Files
.7z   ZZOgl-r156m.7z (Size: 460,25 KB / Downloads: 384)
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zzOGL rev156 tested failed to create bitmask texture On MGS3 snake eater ingame (Crash) and missing menus letters

       
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(05-18-2009, 12:43 AM)laharl2k Wrote: ZZOgl Rev. 156 for linux
This time compiled in Ubuntu 9.10alpha1 with GCC 4.4,so let's see if there's any speed improvement.

EDIT: Added rev 156 compiled with gcc 4.3
pcsx2 rev 1213 + zzogl rev 156 compiled with gcc4.3 is more o less 3-6 fps slower tan the ones compiled with gcc 4.4 ^_^

Wait, what? PCSX2 works properly with gcc 4.4 on your side?
http://code.google.com/p/pcsx2/issues/de...%20Summary
Rig: Intel C2D E6750 @ 3.2GHz, 4GB ram 800Mhz 5-5-15, nVidia 8800GT @ stock, Asus P5N-E SLI
Main OS: Arch Linux x86_64 /w i686 chroot
Alt. OS: Windows Vista 7 build 7068
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to tell the truth, i only made a virtual machine (virtual box) with ubuntu 9.10 alpha1, instaled dependencies and compiled it, just that
oh, and before that, i updated gcc4.4 to the lastest packages in the ubuntu repo.

Compiled means, i used a script i made to automate the process(just saying to keep accuracy of what i did)
i'll leave it here in case it's usefull to anyone
1st use "actualizar archivadores" to create "pcsx2-read-only.7z" and "zzogl.7z" (you need p7zip instaled), this is to accelerate the procces in further updates/compilations
then use the one respective to what you want to compile.

I've been playing with it and no problem so far


Attached Files
.7z   Compilar PCSX2 y ZZOgl.7z (Size: 643 bytes / Downloads: 286)
CPU: AMD Phenom II X6 1055T @ 3500MHz (250x14 @1,347v) 2500MHz HT/CPUNB
COOLER: Cooler Master 212+
MOBO: Asus M4A785TD-V EVO - - - RAM: 4x2GB kingston DDR3-1333 8-8-8-20 1.5v
VIDEO: ATI™ Radeon™ HD 6950 (6970 Bios MOD)
HDDs: 4x 1TB Samsung Spinpoint F3 (Raid 0) (see link)
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But you have compiled PCSX2 with GCC 4.4.0 and successfully got it to run a game (since you mentioned higher fps...) or did you only compile the ZZogl plugin? This is interesting, as it is discussed quite alot in this bug report:

http://code.google.com/p/pcsx2/issues/de...%20Summary

PCSX2 has been broken with GCC 4.4.0 until rev. 1222 at least.
Rig: Intel C2D E6750 @ 3.2GHz, 4GB ram 800Mhz 5-5-15, nVidia 8800GT @ stock, Asus P5N-E SLI
Main OS: Arch Linux x86_64 /w i686 chroot
Alt. OS: Windows Vista 7 build 7068
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