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Well, it is a z-buffer issue (If you turn off z-test in Flush routine, you got this picture all of the time). You see more polygons, that expected (back side on Sora) that made picture screwed. I not sure, is it drivers issue, or what.
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ok, will try debugging z-test, might be opengl mac inconsistency or smth, hopefully fixable
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yeah, actually, that's one of the things i had to change, it seems like 24-bit depth buffer isn't supported on mac x11, is there anyway to make do with 16-bit?
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Maybe, try to play with shaders file.
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hm, updated x11, now getting proper 24-bit depth buffer, but issues still here. Any idea if zbuffer uses any asm code(i could have ported incorrectly lol)?
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Apologies but if I put any of the .dll files available (Windows) from this thread into my plugins folder then PCSX2 does not recognize it.
What am I doing incorrectly?
Thank you.