ZZogl -- Zero GS KOSMOS fork
Well, it is a z-buffer issue (If you turn off z-test in Flush routine, you got this picture all of the time). You see more polygons, that expected (back side on Sora) that made picture screwed. I not sure, is it drivers issue, or what.
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ok, will try debugging z-test, might be opengl mac inconsistency or smth, hopefully fixable
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yeah, actually, that's one of the things i had to change, it seems like 24-bit depth buffer isn't supported on mac x11, is there anyway to make do with 16-bit?
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Maybe, try to play with shaders file.
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ZZOgl r162

.7z   ZZOgl-r162.7z (Size: 460,29 KB / Downloads: 555)
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ZZOgl Rev 162 for Linux


Attached Files
.7z   libZeroGSoglr.so.0.17.162.7z (Size: 153,84 KB / Downloads: 192)
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This version fixes the color issue in Tekken 5!! It's good thing it wasn't anything with my pc Smile
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hm, updated x11, now getting proper 24-bit depth buffer, but issues still here. Any idea if zbuffer uses any asm code(i could have ported incorrectly lol)?
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Apologies but if I put any of the .dll files available (Windows) from this thread into my plugins folder then PCSX2 does not recognize it.

What am I doing incorrectly?

Thank you.
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read the first post again Smile
Windows 7 64bit
Intel Pentium Dual-Core E5200 OC to 3.6GHz, Intel GMA x4500, 1GB DDR2

NinjaMight just work on next guideNinja
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