Posts: 246
Threads: 58
Joined: Oct 2012
Location: United States
07-31-2015, 07:44 AM
(This post was last modified: 07-31-2015, 07:45 AM by Dr_Hycodan.)
Every game I've tried always keeps crashing about 10-15 minutes in. I don't use any speedhacks, except for MTVU when it's needed. Also, with blending on high, every game I've tried keeps pausing for a brief second or two when a new area or cutscene is loaded, is this caused by shader caching? If so, why not have pcsx2 automatically save the shader files like in Dolphin and Demul so that the second playthrough will be smooth and pause free, unless a new area or scene is loaded?
Posts: 8.597
Threads: 105
Joined: May 2014
Reputation:
169
Location: 127.0.0.1
please provide your emulog.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
Posts: 246
Threads: 58
Joined: Oct 2012
Location: United States
Where's the 4gb patch and what does it do?
Posts: 6.069
Threads: 68
Joined: May 2010
Reputation:
167
Location: Grenoble, France
On windows 32 bits processes are limited to 2GB of memory. There is a way/patch (search google) to extend it to 4GB.
Posts: 246
Threads: 58
Joined: Oct 2012
Location: United States
But I'm on windows x64 and I have 16gb of RAM, I don't see how I could run out of RAM.
Posts: 6.069
Threads: 68
Joined: May 2010
Reputation:
167
Location: Grenoble, France
Because pcsx2 is 32 bits not 64 bits
Posts: 31.474
Threads: 16
Joined: Dec 2008
Reputation:
660
Location: 127.0.0.1
07-31-2015, 02:03 PM
(This post was last modified: 07-31-2015, 02:04 PM by jesalvein.)
(07-31-2015, 01:47 PM)Dr_Hycodan Wrote: But I'm on windows x64 and I have 16gb of RAM, I don't see how I could run out of RAM.
I'll Help the beginner
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go