05-17-2010, 09:04 AM
Okay, I'm playing Final Fantasy 12 ZJS English Conversion 0.18 (so running from ISO) and having some really bizarre sound issues. If I escape out, sometimes all audio will stop, and refuses to come back. If I savestate during this and restart the emulator, it /might/ come back, but it's nowhere near 100%, or even half the time. I've been using Pete's SPU2 mostly, as it's sound quality is vastly superior in FF12 and runs better interpolation for all the treble noises, but it's the most fussy about coming back. If I switch over during a program restart to SPU2-X the rate of sound coming back goes up.
The only even remotely reliable way I've been able to bring it back is quit the game, switch between the two SPUs, load my state, resave the state with sound running, quit the emu, reswitch the sound, restart the emu AGAIN, and then run it. And it'll be back. I think by that point you can see my frustration with how annoying that is. Anyone either knows what causes the sound to drop like this, a way to prevent this, or at least an easier way to reset the audio and bring it back into the save state?
The only even remotely reliable way I've been able to bring it back is quit the game, switch between the two SPUs, load my state, resave the state with sound running, quit the emu, reswitch the sound, restart the emu AGAIN, and then run it. And it'll be back. I think by that point you can see my frustration with how annoying that is. Anyone either knows what causes the sound to drop like this, a way to prevent this, or at least an easier way to reset the audio and bring it back into the save state?
Quote:PCSX2 ver 0.9.6
Game: Final Fantasy 12 ZJS patched 0.18
Plugins-
GPU: GSdx890 (SSSE3)
Sound: P.E.Op.S SPU2 1.9 (updated spu2PeopsDSound to 1.3 from Pete's site)
& SPU2-X 1.1.0