Xenosaga 2 and 3, I don't know yet.
I only found out about it by using a gameshark or was it codebreaker code to enable the dev mode with a button press.
Then I messed with the menu options in the dev mode to find it.
It's something I will look into later, to add direct support for the dev functions as codes in artmoney.
Seems like it was codebreaker v10 I found it in, called debug menu.
A link talking about the menu and code:
http://www.gamefaqs.com/ps2/519264-xenos...faqs/24190
Code:
RENDERER (might be antialiasing). This SEEMS to change the in-game graphics
engine. Only scroll through these backwardsm or they don't work correctly.
Options are "DISP1" "SOFT" and the hiragana (japanese text) for 'nashi',
japanese for 'without'. I think DISP1 is hardware rendering/filtering, SOFT is
software filtering, and 'nashi' is no filtering.
The above quote is somewhat incorrect, it's the output mode like I mentioned before.
I'm not able to find anything on google about debug menu's on xenosaga 2 and 3
.
They likely exist but no one knows of them.
It's like the debug menu's on all snk branded neogeo games.
They all have them, but no has the codes to get into them.
I only know of them because I got into it by accident in kof2002.
And since the code in most snk games are from the same compiler, it's likely they all have them.
I was able to find some info on xenogears for the ps1 though,.. offtopic wise:
http://forums.xgam.org/index.php?showtop...pid=282391
I would of thaught the base code was completely diff from xenosaga but it looks kinda simuler in the debug menu.
Debug menu's would be pretty interesting to see in xenosaga 2 and 3.
There's a debug menu for start ocean 2 I think, I notcied it being mentioned on google when looking for the above.
But I didn't see the actual code or anything.
Might be one for star ocean 3 as well.
As for testing speed of the game, I've got it about half dl'ed...
(shhh...
)