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Full Version: [SOLVED]Xbox 360 Controller Analog Stick Issues
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I'm using lilypad to map my 360 controller to use. It works fine, except for the analog sticks.

They work, but if I'm not tilting it in a cardinal direction (straight up, down, left, or right) it won't give a full response.

For example, in Kingdom Hearts. Sora will run in all cardinal directions, but if I try to run diagonally, he walks.

I have this issue in FFX as well.

Not really a huge issue, but bothersome nonetheless, so I ask, is there a setting in lilypad or in PCSX2 that may counteract this?

Any help would be greatly appreciated.
Sorry mate, I don't know much about XBOX 360 controllers, and really the closest thing I could suggest is some combination of LilyPad + http://code.google.com/p/x360ce/downloads/list
(06-09-2011, 09:49 PM)MyDreamName Wrote: [ -> ]Sorry mate, I don't know much about XBOX 360 controllers, and really the closest thing I could suggest is some combination of LilyPad + http://code.google.com/p/x360ce/downloads/list

Should I download the library and app? I'm not quite sure what this is.
The application should be all you need.

You can find a thread on this here: http://forums.pcsx2.net/Thread-XBox-360-...Controller
(06-09-2011, 09:53 PM)MyDreamName Wrote: [ -> ]The application should be all you need.

You can find a thread on this here: http://forums.pcsx2.net/Thread-XBox-360-...Controller

Unfortunately, this didn't solve my issue.

Thank you for trying though.

EDIT: I found a solution. I neglected to disable DirectInput, which after reading the LilyPad support thread, seems to conflict with Xinput, which the 360 Controller uses.
I have the exact same problem and it's very annoying.
Disabling DirectInput didn't solve anything =(

I tried other plugins instead of LilyPad but they work even worse
Solved by increasing the stick sensitivity in LilyPad from 1.0 to 1.330
Yup, that seems to be the square vs like-a-circle trouble between Dualshock and X360. Which makes it troublesome to reach the corners with the latter.