04-19-2010, 06:19 PM
04-19-2010, 10:57 PM
(04-19-2010, 03:38 PM)rama Wrote: [ -> ]Nah, not a hack that bad. It screws all games in many scenes.
Yea.
05-17-2010, 04:22 AM
(04-19-2010, 09:39 AM)hyakki Wrote: [ -> ]Here is a fix ^^ (red forest and offset textures)
GSTextureCache.cpp
else if(tw < tp)
{
under the bracket add
delete src;
//fix for V.P.2 forest memory leak
return false;
i don't find that in new version of Gsdx..
which one should i change ?
05-17-2010, 04:19 PM
Search for:
Make it:
Code:
else if(tw < 1024)
{
// FIXME: timesplitters blurs the render target by blending itself over a couple of times
hack = true;
if(tw == 256 && th == 128 && (TEX0.TBP0 == 0 || TEX0.TBP0 == 0x00e00))
{
delete src;
return NULL;
}
}
Make it:
Code:
else if(tw < 1024)
{
delete src;
return NULL;
// FIXME: timesplitters blurs the render target by blending itself over a couple of times
hack = true;
if(tw == 256 && th == 128 && (TEX0.TBP0 == 0 || TEX0.TBP0 == 0x00e00))
{
delete src;
return NULL;
}
}
05-19-2010, 09:03 PM
(04-19-2010, 03:49 PM)hyakki Wrote: [ -> ]Yea your probably right, I only tried it with a few games but it does work for vp2, I suggest for anyone doing this to keep the plugin separate and name it to something like GSdx-SSE4-vp2.dll
Yeah! Please it could be thE better solution until this is integrated as a hack or update.COULDDDD!!!
05-26-2010, 01:22 PM
(05-17-2010, 04:19 PM)rama Wrote: [ -> ]Search for:
Code:else if(tw < 1024)
{
// FIXME: timesplitters blurs the render target by blending itself over a couple of times
hack = true;
if(tw == 256 && th == 128 && (TEX0.TBP0 == 0 || TEX0.TBP0 == 0x00e00))
{
delete src;
return NULL;
}
}
Make it:
Code:else if(tw < 1024)
{
delete src;
return NULL;
// FIXME: timesplitters blurs the render target by blending itself over a couple of times
hack = true;
if(tw == 256 && th == 128 && (TEX0.TBP0 == 0 || TEX0.TBP0 == 0x00e00))
{
delete src;
return NULL;
}
}
Where can i put this code?? (noob here... )
05-26-2010, 02:20 PM
(05-26-2010, 01:22 PM)ydemonhunter Wrote: [ -> ]Where can i put this code?? (noob here... )
If you don't know you really shouldn't mess with this....
05-26-2010, 07:55 PM
(05-26-2010, 01:22 PM)ydemonhunter Wrote: [ -> ]goes in the source code to compile the plugin(05-17-2010, 04:19 PM)rama Wrote: [ -> ]Search for:
Code:else if(tw < 1024)
{
// FIXME: timesplitters blurs the render target by blending itself over a couple of times
hack = true;
if(tw == 256 && th == 128 && (TEX0.TBP0 == 0 || TEX0.TBP0 == 0x00e00))
{
delete src;
return NULL;
}
}
Make it:
Code:else if(tw < 1024)
{
delete src;
return NULL;
// FIXME: timesplitters blurs the render target by blending itself over a couple of times
hack = true;
if(tw == 256 && th == 128 && (TEX0.TBP0 == 0 || TEX0.TBP0 == 0x00e00))
{
delete src;
return NULL;
}
}
Where can i put this code?? (noob here... )
05-27-2010, 09:17 AM
I use the pcsx2 r1888 version and in the battle i cannot chain the soul crush.But when i try it on the pcsx2 0.9.7 i can chain the soul crush.Is this some kind of bug?