Alright, I think I've done this right.
Code:
PCSX2 1.3.0.r5889 - compiled on Feb 9 2014
Savestate version: 0x9a0a0000
Host Machine Init:
Operating System = Microsoft Windows 7 Home Premium Edition Service Pack 1 (build
7601), 64-bit
Physical RAM = 5606 MB
CPU name = AMD A6-3420M APU with Radeon(tm) HD Graphics
Vendor/Model = AuthenticAMD (stepping 00)
CPU speed = 1.496 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 00802009
x86EFlags = efd3fbff
x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3
MMX2 .. 3DNOW .. 3DNOW2.. SSE4a
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\Users\Brian\Desktop\Games\Game Emulator\PCSX2.v1.3.0-
r5894.COMPLETE.MULTi22.WinALL.2014.02.09-m3Zz\PCSX2-1.3.0\plugins\GSdx32-SSE2-r5894.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: C:\Users\Brian\Desktop\Games\Game Emulator\PCSX2.v1.3.0-
r5894.COMPLETE.MULTi22.WinALL.2014.02.09-m3Zz\PCSX2-1.3.0\plugins\LilyPad-r5822.dll
Binding SPU2: C:\Users\Brian\Desktop\Games\Game Emulator\PCSX2.v1.3.0-
r5894.COMPLETE.MULTi22.WinALL.2014.02.09-m3Zz\PCSX2-1.3.0\plugins\SPU2-X-r5893.dll
Binding CDVD: C:\Users\Brian\Desktop\Games\Game Emulator\PCSX2.v1.3.0-
r5894.COMPLETE.MULTi22.WinALL.2014.02.09-m3Zz\PCSX2-1.3.0\plugins\cdvdGigaherz-r5822.dll
Binding USB: C:\Users\Brian\Desktop\Games\Game Emulator\PCSX2.v1.3.0-
r5894.COMPLETE.MULTi22.WinALL.2014.02.09-m3Zz\PCSX2-1.3.0\plugins\USBnull-r5822.dll
Binding FW: C:\Users\Brian\Desktop\Games\Game Emulator\PCSX2.v1.3.0-
r5894.COMPLETE.MULTi22.WinALL.2014.02.09-m3Zz\PCSX2-1.3.0\plugins\FWnull-r5822.dll
Binding DEV9: C:\Users\Brian\Desktop\Games\Game Emulator\PCSX2.v1.3.0-
r5894.COMPLETE.MULTi22.WinALL.2014.02.09-m3Zz\PCSX2-1.3.0\plugins\DEV9null-r5822.dll
Plugins loaded successfully.
(GameDB) 9653 games on record (loaded in 416ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\Brian\Desktop\Games\Game Emulator\PCSX2.v1.3.0-
r5894.COMPLETE.MULTi22.WinALL.2014.02.09-m3Zz\PCSX2-1.3.0\Games\Mobile Suit
Gundam Seed - Never Ending Tomorrow.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2042176 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\Brian\Desktop\Games\Game Emulator\PCSX2.v1.3.0-
r5894.COMPLETE.MULTi22.WinALL.2014.02.09-m3Zz\PCSX2-1.3.0\memcards\Mcd001.ps2
McdSlot 1: C:\Users\Brian\Desktop\Games\Game Emulator\PCSX2.v1.3.0-
r5894.COMPLETE.MULTi22.WinALL.2014.02.09-m3Zz\PCSX2-1.3.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.30(20/02/2008) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:4.00, ctm:393Mhz, cpuclk:295Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08
CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_211.40;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_211.40;1) Game CRC = 0x3A0E75E5, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_211.40;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_211.40;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_211.40;1
0 00100000 00355300 ......................................................
Loaded, cdrom0:¥SLUS_211.40;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
cdvd driver module version 0.1.1 (C)SCEI
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
starting stream module "aix_mod.irx", 2004.7.23-g build.
Total Stream(ADPCM/FILE) Buffer : 0xa0000(655360)byte
CHiMpeg:必要なEEメモリ = 2576896 byte
CHiMpeg:GSバッファの転送先アドレス1,2 = 7168(0x1c00), -1(0xffffffff)
CHiMpeg:GSバッファに (512,448) x 2 の領域を必要とします
CHiMpeg:WIDTH :512, TEX-W:512
CHiMpeg:HEIGHT:448, TEX-H:512
CHiMpeg: dbp1 は使用しません.
CHiMpeg:EE側ラストアドレス:0x898380/0x898380
CHiMpeg:audio buffer より IOPメモリを 24576 bytes 確保しました.
CHiMpeg:zero buffer より IOPメモリを 2048 bytes 確保しました.
Stream Buffer 1Bank 49152byte 5banks 245760byte used
CHiMpeg : Start Movie.
-------- mpeg in video information ------------
width: 512
height: 448
CHiMpeg:End of stream presumed, in no-data callback.
CHiMpeg : Stop Movie.
CHiMpeg:必要なEEメモリ = 2576896 byte
CHiMpeg:GSバッファの転送先アドレス1,2 = 7168(0x1c00), -1(0xffffffff)
CHiMpeg:GSバッファに (512,448) x 2 の領域を必要とします
CHiMpeg:WIDTH :512, TEX-W:512
CHiMpeg:HEIGHT:448, TEX-H:512
CHiMpeg: dbp1 は使用しません.
CHiMpeg:EE側ラストアドレス:0x898380/0x898380
CHiMpeg:audio buffer より IOPメモリを 24576 bytes 確保しました.
CHiMpeg:zero buffer より IOPメモリを 2048 bytes 確保しました.
Stream Buffer 1Bank 49152byte 5banks 245760byte used
CHiMpeg : Start Movie.
-------- mpeg in video information ------------
width: 512
height: 448
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\Brian\Desktop\Games\Game Emulator\PCSX2.v1.3.0-
r5894.COMPLETE.MULTi22.WinALL.2014.02.09-m3Zz\PCSX2-1.3.0\Games\Mobile Suit
Gundam Seed - Never Ending Tomorrow.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2042176 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\Brian\Desktop\Games\Game Emulator\PCSX2.v1.3.0-
r5894.COMPLETE.MULTi22.WinALL.2014.02.09-m3Zz\PCSX2-1.3.0\memcards\Mcd001.ps2
McdSlot 1: C:\Users\Brian\Desktop\Games\Game Emulator\PCSX2.v1.3.0-
r5894.COMPLETE.MULTi22.WinALL.2014.02.09-m3Zz\PCSX2-1.3.0\memcards\Mcd002.ps2
Plugins opened successfully.
CHiMpeg:End of stream presumed, in no-data callback.
CHiMpeg : Stop Movie.
Suspending single plugin: PAD
Saving PAD
Closing PAD
Recovering single plugin: PAD
Loading PAD
Opening plugins...
Opening PAD
Plugins opened successfully.
Suspending single plugin: PAD
Saving PAD
Closing PAD
Recovering single plugin: PAD
Loading PAD
Opening plugins...
Opening PAD
Plugins opened successfully.
CHiMpeg:必要なEEメモリ = 1648640 byte
CHiMpeg:GSバッファの転送先アドレス1,2 = 7168(0x1c00), -1(0xffffffff)
CHiMpeg:GSバッファに (384,336) x 2 の領域を必要とします
CHiMpeg:WIDTH :384, TEX-W:512
CHiMpeg:HEIGHT:336, TEX-H:512
CHiMpeg: dbp1 は使用しません.
CHiMpeg:EE側ラストアドレス:0x7b5980/0x7b5980
CHiMpeg:audio buffer より IOPメモリを 24576 bytes 確保しました.
CHiMpeg:zero buffer より IOPメモリを 2048 bytes 確保しました.
Stream Buffer 1Bank 49152byte 5banks 245760byte used
CHiMpeg : Start Movie.
-------- mpeg in video information ------------
width: 384
height: 336
CHiMpeg : Stop Movie.
CHiMpeg:必要なEEメモリ = 1516032 byte
CHiMpeg:GSバッファの転送先アドレス1,2 = 7168(0x1c00), -1(0xffffffff)
CHiMpeg:GSバッファに (256,448) x 2 の領域を必要とします
CHiMpeg:WIDTH :256, TEX-W:256
CHiMpeg:HEIGHT:448, TEX-H:512
CHiMpeg: dbp1 は使用しません.
CHiMpeg:EE側ラストアドレス:0x795380/0x795380
CHiMpeg:audio buffer より IOPメモリを 24576 bytes 確保しました.
CHiMpeg:zero buffer より IOPメモリを 2048 bytes 確保しました.
Stream Buffer 1Bank 49152byte 5banks 245760byte used
CHiMpeg : Start Movie.
-------- mpeg in video information ------------
width: 256
height: 448
-------- mpeg in video information ------------
width: 256
height: 448
CHiMpeg:End of stream presumed, in no-data callback.
CHiMpeg : Stop Movie.
I saved this during in-game content. I thought to make a save during the opening cutscene as well, but it turned out to be the same as during in-game (before where it says closing plugins is where the cutscene was). When it was slowed down, the EE value (I'm assuming what you're looking for is at the top of the game window?) is at a fluctuating 95-100% and GS was 80-90%.