Very definitely, a huge improvement on a lot of games, I wonder how bully looks, that had vertical stripes
Just saw the VP2 pic and DAMN that looks nice.
Yeah it does! Bit if speed death for no apparent reason at 3x though, unless I was hiring 3.5gb,i doubt it though
Well, im slowly getting there with DX
Took me weeks of debug, and you manage to do it in a single day
Nice screenshot. For sky, I'm aware of the issue, it does partial masking. You know the thing I said not yet supported
well at the moment its all very red
and this is almost a copy/paste job of what you did, i have no idea what most of this code does!!
I suspect it is like this because im not actually converting it to a depth texture at any point, like you do. I'm not sure how im going to do that
Use gow instead of sky. GoW rendering is basic.
im not using anything specifically, im just playing with stuff then guessing
Looking great
Bit of a hack job, but hey, DX Seems to be mostly working.
It's not happy with Valkrie Profile during the cutscenes however
texture cache depth is disabled (not implemented on DX)
CRC's also disabled for demonstration purposes.