..:: PCSX2 Forums ::..

Full Version: Parts of the Game not Appearing
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Hello!

So, I have a small problem that I am hoping that maybe someone can help me with in regards to the emulator. I've been playing 'The Secret Saturdays: Beasts of The 5th Sun' on the PCSX2 emulator and for the most of the levels, everything has worked absolutely fine. However, once I got to the final level, I came across a bug(?) and a creature that's supposed to appear at a certain stage, isn't there and now I am unable to complete the level. I've checked the rest of the forums and tried everything else I can find, but nothing has worked so far. I've changed hardware and software settings, tried the hacks, tried changing around with the plugin settings, but no luck.


Windows Intel 8.1 ® CPU 3825U
8.00gb RAM
64-bit operating system
x64-based processor

When I previously played it on the actual system, there wasn't any sort of glitch and I am using the proper game disk to play, so any help would be extremely helpful and thank you in advance!
What PCSX2 version are you using?
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
(03-11-2018, 10:11 PM)CK1 Wrote: [ -> ]What PCSX2 version are you using?

It's version 1.4.0 that I am using.
try latest git with OGL renderer
(03-11-2018, 10:12 PM)jesalvein Wrote: [ -> ]Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
Code:
Pasted emulog goes here
[ /code]
Code:
I'm new to this so I apologize in advance, but this was what came up.

[code] # Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE

PlayStation 2 ======== Soft reboot

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_555.46;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_555.46;1
0 00100000 00172d30 ........................
Loaded, cdrom0:¥SLES_555.46;1
start address 0x100008
gp address 00000000
# LoadExec 'cdrom0:¥SLES_555.46;1':pc=00100008
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init
MEC File Not Found, creating substitute...

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg 
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg 
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg 
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg 
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg 
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MODULES¥CDARB.IRX;1 args 0 arg 
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥ALASD.IRX;1 args 0 arg 
Starting CD_Arbiter IRX [v2.3]
loadmodule: id 31, ret 0
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
CDArb: InitArbiter set to "DVD" mode
Warning - PerformanceHit on Seek (112627 sectors)
Warning - PerformanceHit on Seek (159021 sectors)
Warning - PerformanceHit on Seek (157301 sectors)
Warning - PerformanceHit on Seek (156484 sectors)
Warning - PerformanceHit on Seek (158885 sectors)
Warning - PerformanceHit on Seek (60277 sectors)
Warning - PerformanceHit on Seek (93870 sectors)
Warning - PerformanceHit on Seek (200998 sectors)
Warning - PerformanceHit on Seek (202511 sectors)
Warning - PerformanceHit on Seek (175926 sectors)
Warning - PerformanceHit on Seek (63053 sectors)
Warning - PerformanceHit on Seek (109427 sectors)
Warning - PerformanceHit on Seek (109427 sectors)
Warning - PerformanceHit on Seek (63085 sectors)
Warning - PerformanceHit on Seek (108821 sectors)
Warning - PerformanceHit on Seek (62543 sectors)
Warning - PerformanceHit on Seek (62606 sectors)
Warning - PerformanceHit on Seek (62638 sectors)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Hardware mode)
Loading GS
Warning - PerformanceHit on Seek (63517 sectors)
Warning - PerformanceHit on Seek (63549 sectors)
Warning - PerformanceHit on Seek (64418 sectors)
Warning - PerformanceHit on Seek (64450 sectors)
Warning - PerformanceHit on Seek (88833 sectors)
Warning - PerformanceHit on Seek (196774 sectors)
Warning - PerformanceHit on Seek (60839 sectors)
Warning - PerformanceHit on Seek (60807 sectors)
Warning - PerformanceHit on Seek (107781 sectors)
Warning - PerformanceHit on Seek (107749 sectors)
Warning - PerformanceHit on Seek (60743 sectors)
Warning - PerformanceHit on Seek (104500 sectors)
Warning - PerformanceHit on Seek (63561 sectors)
Warning - PerformanceHit on Seek (64135 sectors)
Warning - PerformanceHit on Seek (109706 sectors)
Warning - PerformanceHit on Seek (87874 sectors)
Warning - PerformanceHit on Seek (88242 sectors)
Warning - PerformanceHit on Seek (107956 sectors)
Warning - PerformanceHit on Seek (107708 sectors)
Warning - PerformanceHit on Seek (107676 sectors)
Warning - PerformanceHit on Seek (62073 sectors)
Warning - PerformanceHit on Seek (62041 sectors)
Warning - PerformanceHit on Seek (108445 sectors)
Warning - PerformanceHit on Seek (62769 sectors)
Warning - PerformanceHit on Seek (108396 sectors)
Warning - PerformanceHit on Seek (108364 sectors)
Warning - PerformanceHit on Seek (108396 sectors)
Warning - PerformanceHit on Seek (108343 sectors)
Warning - PerformanceHit on Seek (108375 sectors)
Warning - PerformanceHit on Seek (108343 sectors)
Warning - PerformanceHit on Seek (108375 sectors)
Warning - PerformanceHit on Seek (107166 sectors)
Warning - PerformanceHit on Seek (107198 sectors)
Warning - PerformanceHit on Seek (87755 sectors)
Warning - PerformanceHit on Seek (193862 sectors)
Warning - PerformanceHit on Seek (105798 sectors)
Warning - PerformanceHit on Seek (105766 sectors)
Warning - PerformanceHit on Seek (105422 sectors)
Warning - PerformanceHit on Seek (105390 sectors)
Warning - PerformanceHit on Seek (105142 sectors)
Warning - PerformanceHit on Seek (104417 sectors)
Warning - PerformanceHit on Seek (104449 sectors)
Warning - PerformanceHit on Seek (64514 sectors)
Warning - PerformanceHit on Seek (64514 sectors)
Warning - PerformanceHit on Seek (64674 sectors)
Warning - PerformanceHit on Seek (105412 sectors)
Warning - PerformanceHit on Seek (105444 sectors)
Warning - PerformanceHit on Seek (88180 sectors)
Warning - PerformanceHit on Seek (88148 sectors)
Warning - PerformanceHit on Seek (88180 sectors)
Warning - PerformanceHit on Seek (88529 sectors)
Warning - PerformanceHit on Seek (88561 sectors)
Warning - PerformanceHit on Seek (192246 sectors)
Warning - PerformanceHit on Seek (57337 sectors)
Warning - PerformanceHit on Seek (57305 sectors)
Warning - PerformanceHit on Seek (103157 sectors)
Warning - PerformanceHit on Seek (103125 sectors)
Warning - PerformanceHit on Seek (102909 sectors)
Warning - PerformanceHit on Seek (102877 sectors)
Warning - PerformanceHit on Seek (102437 sectors)
Warning - PerformanceHit on Seek (50066 sectors)
Warning - PerformanceHit on Seek (50098 sectors)
Warning - PerformanceHit on Seek (50258 sectors)
Warning - PerformanceHit on Seek (102198 sectors)
Warning - PerformanceHit on Seek (107322 sectors)
Warning - PerformanceHit on Seek (106914 sectors)
Warning - PerformanceHit on Seek (106946 sectors)
Warning - PerformanceHit on Seek (51642 sectors)
Warning - PerformanceHit on Seek (51674 sectors)
Warning - PerformanceHit on Seek (51802 sectors)
Warning - PerformanceHit on Seek (52188 sectors)
Warning - PerformanceHit on Seek (106873 sectors)
Warning - PerformanceHit on Seek (106905 sectors)
Warning - PerformanceHit on Seek (51868 sectors)
Warning - PerformanceHit on Seek (51900 sectors)
Warning - PerformanceHit on Seek (52060 sectors)
Warning - PerformanceHit on Seek (52092 sectors)
Warning - PerformanceHit on Seek (101145 sectors)
Warning - PerformanceHit on Seek (101495 sectors)
Warning - PerformanceHit on Seek (54322 sectors)
Warning - PerformanceHit on Seek (101527 sectors)
Warning - PerformanceHit on Seek (101604 sectors)
Warning - PerformanceHit on Seek (  [/code]
the full emulog would have been better.
anyways, give latest git a try
So I finally have had time to try out the lastest git with OGL rendering, however the same problem is still occurring. It's running a lot more smoothly, otherwise there are still parts of the game still not appearing as it should be.