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Full Version: [SoulCalibur3] Any way to enable shadows in DX11
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It seems they work only in OpenGL which I don't want to use because (at least in this game)  it's much slower than DX11.
Software mode, maybe ?
Maybe I was imprecise - I'm talking about DX11 hardware mode.
Use Skipdraw
Porting the code from OpenGL.
(08-06-2018, 06:09 PM)lightningterror Wrote: [ -> ]Porting the code from OpenGL.

Thanks, worked!