12-19-2018, 01:15 AM
Hi all. I've been playing through Resident Evil Dead Aim (USA version) on PCSX2 1.4, and it all works absolutely fine until I reach a specific area of the game. This area is on the heliport of the ship when you fight the Tyrant, and the countdown has started.
The fight starts okay, but within a random amount of time (usually 30 seconds or so, but it seems linked to how much I move the character around), the ship artefacts/textures suddenly start disappearing, and everything slows down to the equivalent of one frame per second. The PCSX2 console starts filling up with the following repeatably every second:
I don't suppose anyone has experienced this before, and know of a fix? I've tried tweaking all my graphics settings, changing from Direct3D9 to all the others (including OpenGL), enabling and disabling hacks etc, but it always behaves the same way.
Thanks all!
The fight starts okay, but within a random amount of time (usually 30 seconds or so, but it seems linked to how much I move the character around), the ship artefacts/textures suddenly start disappearing, and everything slows down to the equivalent of one frame per second. The PCSX2 console starts filling up with the following repeatably every second:
Code:
libdma: sync timeout
!!! skip dma callback polling.
sceGsSyncPath: DMA Ch.1 does not terminate
<D1_CHCR=30000145:D1_TADR=01bb1830:D1_MADR=00a76fe0:D1_QWC=0000000b>
<D2_CHCR=70000005:D2_TADR=01b00090:D2_MADR=01b000a0:D2_QWC=00000000>
<VIF1_STAT=0b000cc3:GIF_STAT=00000000>
I don't suppose anyone has experienced this before, and know of a fix? I've tried tweaking all my graphics settings, changing from Direct3D9 to all the others (including OpenGL), enabling and disabling hacks etc, but it always behaves the same way.
Thanks all!