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Full Version: SMT Nocturne + DDS 1 & 2 Glitches
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While playing shin megami tensei nocturne and digital devil saga 1 & 2
i get wired white lines around some objects
I used disabe emulation depth to make those lines to disapper but now Some shadows overlap with the character's feet

Pc specs
I7 8700k
Gtx 1060 6 GB
16GB Ram
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
(01-04-2019, 02:50 PM)jesalvein Wrote: [ -> ]Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]

PCSX2 1.5.0-20190103195503 - compiled on Jan  4 2019
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 17134), 64-bit
Physical RAM     =  16335 MB
CPU name         =  Intel® Core™ i7-8700 CPU @ 3.20GHz
Vendor/Model     =  GenuineIntel (stepping 0A)
CPU speed        =  3.190 ghz (12 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7ffafbff
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from D:\Emulators\PS2 Emulator\BIN\plugins...
Bound   GS: GSdx32-AVX2.dll [GSdx 20190103195503 (MSVC 19.00 AVX2/AVX2) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20190103195503) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20190103195503 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20190103195503 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20190103195503 0.7.0]
Bound   FW: FWnull.dll [FWnull Driver 20190103195503 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20190103195503 0.5.0]
Plugins loaded successfully.

(GameDB) 9769 games on record (loaded in 98ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\Emulators\PS2 Emulator\Games\Shin Megami Tensei - Nocturne.iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (2085072 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 417.35
Overriding geometry shaders detection
INFO: GL_EXT_texture_filter_anisotropic is available
Override GL_ARB_shader_image_load_store detection (Enabled)
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
McdSlot 0 [File]: D:\Emulators\PS2 Emulator\BIN\memcards\Mcd001.ps2
GSdx Lookup CRC:0
McdSlot 1 [File]: D:\Emulators\PS2 Emulator\BIN\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x1280 (4096x10240)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.11;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_209.11;1) Game CRC = 0xE8FCF8EC, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.11;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_209.11;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_209.11;1
1 00100000 001f5628 ................................
2 002f5680 0025c4d5 .......................................
Loaded, cdrom0:¥SLUS_209.11;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
(GameDB) Changing EE/FPU roundmode to 0 [N]
Not found Cheats file: D:\Emulators\PS2 Emulator\BIN\cheats\E8FCF8EC.pnach
Overall 0 Cheats loaded
Found Widescreen hacks file: 'E8FCF8EC.pnach'
comment: Widescreen Hack.
Loaded 15 Widescreen hacks from 'E8FCF8EC.pnach' at 'D:\Emulators\PS2 Emulator\BIN\cheats_ws'
Overall 15 Widescreen hacks loaded
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
EE/iR5900-32 Recompiler Reset
Get Reboot Request From EE
GSdx Lookup CRC:E8FCF8ECR
OM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
Stream Buffer 1Bank 32768byte 5banks 163840byte used
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg 
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX;1 args 0 arg 
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg 
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg 
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IRX¥MSIFRPC.IRX;1 args 0 arg 
Multi-thread available sifrpc module...
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥USERIRX¥SDFIOP.IRX;1 args 0 arg 
(UpdateVSyncRate) Mode Changed to SDTV 480p.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
loadmodule: id 30, ret 0
sdfLoadStartModule: cdrom0:¥USERIRX¥SDFIOPFL.IRX;1 args 0
loadmodule: fname cdrom0:¥SOUNDIRX¥LIBSD.IRX;1 args 0 arg 
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥SOUNDIRX¥MODHSYN.IRX;1 args 0 arg 
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥SOUNDIRX¥MODMIDI.IRX;1 args 0 arg 
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥SOUNDIRX¥MODMSIN.IRX;1 args 0 arg 
loadmodule: id 35, ret 0
sdfLoadStartModule: cdrom0:¥USERIRX¥SDFSDMAN.IRX;1 args 0
 sdfSdMan version 0.0
SDF_SND_READ_BUFF_SIZE
sdfAdpcm : Start AdpcmStreamSystem
--------
sceSifAllocIopHeap         :00004000
sceSifQueryMaxFreeMemSize  :000f6b00
sceSifQueryMemSize         :00200000
sceSifQueryTotalFreeMemSize:000f7300
SDF_SND_IOP_SIZE
--------
sceSifAllocIopHeap         :00024e00
sceSifQueryMaxFreeMemSize  :000d1d00
sceSifQueryMemSize         :00200000
sceSifQueryTotalFreeMemSize:000d2500
sdfSndSeqMapInit
--------
sceSifAllocIopHeap         :00004c40
sceSifQueryMaxFreeMemSize  :000cd000
sceSifQueryMemSize         :00200000
sceSifQueryTotalFreeMemSize:000ce500
sizeof(sdfSndMap)
--------
sceSifAllocIopHeap         :000005a0
sceSifQueryMaxFreeMemSize  :000cca00
sceSifQueryMemSize         :00200000
sceSifQueryTotalFreeMemSize:000cdf00
billManager:[/bill/billtmx.LB]
effBTLSys:[/battle/BTLSYS.PAC]
[-1,0x00][*1,0x00][-1,0x00][-1,0x00][-1,0x00][-1,0x00][-1,0x00][-1,0x00]
shutdown FileMentCalc!!
[-1,0x00][1,0x00][*2,0x00][-1,0x00][-1,0x00][-1,0x00][-1,0x00][-1,0x00]
sdfAdpcm : ADPCM Stream Play
sdfAdpcm : streo
sdfAdpcm : Freq:44.1kHz Length:00589a00h mode:1
sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h)
shutdown movieDraw!!
sdfAdpcm : ADPCM stop
sdfAdpcm : ADPCM End
shutdown movieDraw!!
sdfAdpcm : ADPCM Stream Play
sdfAdpcm : streo
sdfAdpcm : Freq:44.1kHz Length:002e2600h mode:1
sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h)
shutdown movieDraw!!
sdfAdpcm : ADPCM stop
sdfAdpcm : ADPCM End
shutdown titleProc!!
[-1,0x00][1,0x00][2,0x00][*3,0x00][-1,0x00][-1,0x00][-1,0x00][-1,0x00]
Cfg no change!
Cfg gbl to bak!
shutdown FileMentCalc!!
[-1,0x00][1,0x00][2,0x00][3,0x00][*6,0x00][-1,0x00][-1,0x00][-1,0x00]
Scene constructor!
procedure start <027_start>
OFF 0 0 md_hoji_08 0
OFF 0 0 md_hoji_02 1
OFF 0 0 md_hoji_05 1
OFF 0 0 md_hoji_03 1
OFF 0 0 md_hoji_06 1
OFF 0 0 md_hoji_04 1
OFF 0 0 md_hoji_07 1
shutdown 027_start!!
procedure end <027_start>
shutdown fldTitleMini!!
procedure start <027_01eve_02>
shutdown 027_01eve_02!!
procedure end <027_01eve_02>


1. the 480p patch doesn't cause the problem i checked
2. disable depth emulation solve this problem but than i get glitch shadow
what do you call "480p patch" ? widescreen patch ?
can you please post screenshots of your issue + screenshot of your gsdx tab ?
(01-04-2019, 03:28 PM)jesalvein Wrote: [ -> ]what do you call "480p patch" ? widescreen patch ?
can you please post screenshots of your issue + screenshot of your gsdx tab ?

progrssive scan hack

image 1

https://imgur.com/a/bGRbt9K




image 2

https://imgur.com/a/9NjWWOT
didn't see your issue...
What if you disable widescreen patch ?
(01-04-2019, 03:46 PM)jesalvein Wrote: [ -> ]didn't see your issue...
What if you disable widescreen patch ?

image 1 

https://imgur.com/a/sVtWuoW

image 2

https://imgur.com/a/z7I8MPG

disable widescreen patch didn't help
Does the issue happen on native res as well ?
(01-04-2019, 03:58 PM)lightningterror Wrote: [ -> ]Does the issue happen on native res as well ?

No
OK, it's an upscaling issue, then.
Maybe tinkering with tc offsets could help, but don't expect too much.
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