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Game works perfectly, however when i go to edit my character.  I can't see it's head, its as if the screen is cropped.  I think I have the pnatch files.  But still no luck.
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
[code] PCSX2 1.5.0-20190526160958 - compiled on May 26 2019
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 18362), 64-bit
Physical RAM = 16283 MB
CPU name = Intel® Core™ i5-6500 CPU @ 3.20GHz
Vendor/Model = GenuineIntel (stepping 03)
CPU speed = 3.191 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbff
x86EFlags = 2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from E:\PCSX Dev\pcsx2-v1.5.0-dev-3135-gafd5ceef7-windows-x86\plugins...
Bound GS: GSdx32-AVX2.dll [GSdx 20190526160958 (MSVC 19.00 AVX2/AVX2) 1.1.0]
Bound PAD: LilyPad.dll [LilyPad (20190526160958) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20190526160958 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20190526160958 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 20190526160958 0.7.0]
(GameDB) 9771 games on record (loaded in 136ms)
Bound FW: FWnull.dll [FWnull Driver 20190526160958 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20190526160958 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: E:\PCSX2 1.4.0\The Godfather Usa.ISO
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2098720 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: E:\PCSX Dev\pcsx2-v1.5.0-dev-3135-gafd5ceef7-windows-x86\memcards\my memory card.ps2
GSdx Lookup CRC:0
McdSlot 1 [File]: [disabled]
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.20(10/02/2006) Console
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to 512x512 (1536x1536)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14
CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.85;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_213.85;1) Game CRC = 0xD850707E, EntryPoint = 0x00110008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.85;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_213.85;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_213.85;1
0 00110000 004be1b0 ............................................................................
1 005d2200 0002fe98 ....
Loaded, cdrom0:¥SLUS_213.85;1
start address 0x110008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00110008 about to get recompiled. Load patches first.
Not found Cheats file: E:\PCSX Dev\pcsx2-v1.5.0-dev-3135-gafd5ceef7-windows-x86\cheats\D850707E.pnach
Overall 0 Cheats loaded
Overall 0 Widescreen hacks loaded
Loading patch 'D850707E.pnach' from archive 'E:\PCSX Dev\pcsx2-v1.5.0-dev-3135-gafd5ceef7-windows-x86\cheats_ws.zip'
comment: The Godfather (NTSC-U) (SLUS-21385) by VIRGIN KLM
(Wide Screen Cheats DB) Patches Loaded: 3
Get Reboot Request From EE

PlayStation 2 ======== GSdx Lookup CRCLaugh850707E
Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MODULES¥SNDDRV.IRX;1 args 0 arg
loadmodule: id 30, ret 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
Frame buffer size set to 639x512 (1917x1536)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRCLaugh850707E
Loading GS
Frame buffer size set to 512x512 (1536x1536)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRCLaugh850707E
Loading GS
Frame buffer size set to 512x512 (1536x1536)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRCLaugh850707E
Loading GS

[ /code]
full emulog would have been a better idea.
anyways, try updating to latest git and use OGL renderer
Set it to open gl, just a blank screen, can still hear BGM.
myself Wrote:anyways, try updating to latest git