Oh, sure! Forgot about that.
Code:
PCSX2 1.7.0-20210402055715 - compiled on Apr 2 2021
Savestate version: 0x9a1e0000
Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 19042), 64-bit
Physical RAM = 32712 MB
CPU name = AMD Ryzen 5 3600 6-Core Processor
Vendor/Model = AuthenticAMD (stepping 00)
CPU speed = 3.593 ghz (12 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 7ed8320b
x86EFlags = 2fd3fbff
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a
Reserving memory for recompilers...
Loading plugins from E:\DATA\PCSX2\plugins...
Bound GS: GSdx32-AVX2.dll [GSdx 20210402055715 (MSVC 19.26 AVX2/AVX2) 1.2.0]
Plugins loaded successfully.
[GameDB] 10363 games on record (loaded in 241ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
isoFile open ok: E:\Juegos\PS2\King of Fighters 2000, The (USA)\King of Fighters 2000, The (USA).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (605536 sectors)
Opening plugins...
Opening GS
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1650 SUPER/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 456.71
INFO: GL_ARB_sparse_texture is available
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available
Current Renderer: OpenGL
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:00000000
McdSlot 0 [File]: C:\Users\usuario\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: [disabled]
GSdx Lookup CRC:00000000
Plugins opened successfully.
48000 SampleRate:
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.00(14/06/2004) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100909,ROMconf,PS20200AC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_208.34;1
(SYSTEM.CNF) Software version = 1.05
(SYSTEM.CNF) Disc region type = NTSC
found 19226 symbols
ELF (cdrom0:\SLUS_208.34;1) Game CRC = 0xAED59B8E, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_208.34;1
(SYSTEM.CNF) Software version = 1.05
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_208.34;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_208.34;1
0 00100000 004c3480 .............................................................................
Loaded, cdrom0:¥SLUS_208.34;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
[GameDB] Searching for 'slus-20834' in GameDB
[GameDB] Found 'slus-20834' in GameDB
[GameDB] Searching for patch with CRC 'aed59b8e'
[GameDB] No CRC-specific patch or default patch found
[GameDB] Searching for 'slus-20834' in GameDB
[GameDB] Found 'slus-20834' in GameDB
[GameDB] Searching for patch with CRC 'aed59b8e'
[GameDB] No CRC-specific patch or default patch found
GSdx Lookup CRC:AED59B8E
GSdx Lookup CRC:AED59B8E
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadbuffer: addrres 45d00 args 0 arg
loadbuffer: id 25, ret 0
loadbuffer: addrres 48700 args 0 arg
loadbuffer: id 26, ret 0
loadbuffer: addrres 48700 args 0 arg
loadbuffer: id 27, ret 0
loadbuffer: addrres 48700 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadbuffer: id 28, ret 0
loadbuffer: addrres 4c200 args 0 arg
loadbuffer: id 29, ret 0
loadbuffer: addrres 66f00 args 0 arg
loadbuffer: id 30, ret 0
loadbuffer: addrres 84900 args 0 arg
CRI ADX Driver Ver.7.90(Apr 12 2002 20:25:09)
CRI ADX Driver : Thread Priority=39
CRI ADX Driver : SPU CORE Number=0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadbuffer: id 31, ret 0
loadbuffer: addrres 84900 args 0 arg
EzMIDI driver version 1.2.1
Exit EzMIDI loader thread
loadbuffer: id 32, ret 0
loadbuffer: addrres 84900 args 0 arg
loadbuffer: id 33, ret 2
loadbuffer: addrres 48700 args 0 arg
loadbuffer: id 34, ret 2
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,82 fps
EzMIDI: create thread ID= 9167679, allocate IOP heap memory -
bdname = cdrom0:¥VAG_SE.BD
bd file open cdrom0:¥VAG_SE.BD
DVCI: "COMMON.AFS" found.
DVCI: "VAG_SE.BD" found.
DVCI: "VAG_SE.HD" found.
DVCI: "KOF_94.SFD" found.
DVCI: "KOF_95.SFD" found.
DVCI: "KOF_96.SFD" found.
DVCI: "KOF_97.SFD" found.
DVCI: "KOF_98.SFD" found.
DVCI: "KOF_99.SFD" found.
DVCI: Total 9 files.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x00104b00
PS2RNA: sceSifAllocIopHeap(2256) ret=0x00049c00
PS2RNA: sceSifAllocIopHeap(16448) ret=0x0006af00
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,93 fps
EzMIDI: create thread ID= 9342045, allocate IOP heap memory -
bdname = cdrom0:¥VAG_SE.BD
bd file open cdrom0:¥VAG_SE.BD
DVCI: "COMMON.AFS" found.
DVCI: "VAG_SE.BD" found.
DVCI: "VAG_SE.HD" found.
DVCI: "KOF_94.SFD" found.
DVCI: "KOF_95.SFD" found.
DVCI: "KOF_96.SFD" found.
DVCI: "KOF_97.SFD" found.
DVCI: "KOF_98.SFD" found.
DVCI: "KOF_99.SFD" found.
DVCI: Total 9 files.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x00104b00
PS2RNA: sceSifAllocIopHeap(2256) ret=0x00049c00
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00070400
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,82 fps
EzMIDI: create thread ID= 9338463, Can NOT allocate hard timer ...
Can NOT start hard timer ...
allocate IOP heap memory -
bdname = cdrom0:¥VAG_SE.BD
bd file open cdrom0:¥VAG_SE.BD
DVCI: "COMMON.AFS" found.
DVCI: "VAG_SE.BD" found.
DVCI: "VAG_SE.HD" found.
DVCI: "KOF_94.SFD" found.
DVCI: "KOF_95.SFD" found.
DVCI: "KOF_96.SFD" found.
DVCI: "KOF_97.SFD" found.
DVCI: "KOF_98.SFD" found.
DVCI: "KOF_99.SFD" found.
DVCI: Total 9 files.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x00104b00
PS2RNA: sceSifAllocIopHeap(2256) ret=0x00049c00
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00085e00
I honestly don't see anything that could be wrong, but that's just prolly me being a total noob.