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The game, upon reaching the baptism of fire phase, the last screen does not load.

Darkwatch Pal SLES 535.64
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]

Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
Code:
https://mega.nz/file/jRM3gKCC#fVoRMh-LRbVG_mZYzi3bZHKrZLo5TD8w5Qiptz-dJaA
try disabling widescreen patch
still not working.
Can you try dire tly from the original disc instead of iso ?
it does not work.
can you please post the emulog you get when running from disc ?
The same thing happens on the ps3, he does not advance from that phase.


[code]
PCSX2 1.7.0-20210917220300 - compiled on Sep 18 2021
Savestate version: 0x9a240000

Host Machine Init:
Operating System = Microsoft Windows 10, 64-bit
Physical RAM = 16335 MB
CPU name = AMD Ryzen 5 2600 Six-Core Processor
Vendor/Model = AuthenticAMD (stepping 02)
CPU speed = 3.399 ghz (12 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 7ed8320b
x86EFlags = 2fd3fbff

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a

The current power profile is 'Equilibrado'.
The current min / max processor states
AC: 5% / 100%
Battery: 5% / 100%

Reserving memory for recompilers...
[GameDB] 10627 games on record (loaded in 319ms)
HLE Host: Set 'host:' root path to: \

Patches: No CRC found, using 00000000 instead.
* CDVD: Opening drive 'D:\'...
* CDVD: setSpindleSpeed success (5540KB/s)
* CDVD: IO thread started...
* CDVD: Disk Type * CDVD: Single-Layer DVD
Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2291168 sectors)
* CDVD: KeepAlive thread started...
Current Renderer: Direct3D 11
GS Lookup CRC:00000000
48000 SampleRate:
GS Lookup CRC:00000000
McdSlot 0 [File]: C:\Users\ealsf\Desktop\pcsx2-v1.7.0-dev-1768-g1ee0e2361-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\ealsf\Desktop\pcsx2-v1.7.0-dev-1768-g1ee0e2361-windows-x86\memcards\Mcd002.ps2
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.20(10/02/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14
CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_535.64;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
PAD: Warning! No controls are bound to a currently attached device!
Please attach a controller that has been setup for use with PAD or go to GamePad Settings and setup new controls.

ELF (cdrom0:\SLES_535.64;1) Game CRC = 0x9D443C69, EntryPoint = 0x0014AC08
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_535.64;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_535.64;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_535.64;1
1 0014ac00 00611680 ..................................................................................................
Loaded, cdrom0:¥SLES_535.64;1
start address 0x14ac08
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x0014ac08 about to get recompiled. Load patches first.
[GameDB] Searching for 'sles-53564' in GameDB
[GameDB] Found 'sles-53564' in GameDB
[GameDB] Searching for patch with CRC '9d443c69'
[GameDB] No CRC-specific patch or default patch found
[GameDB] Searching for 'sles-53564' in GameDB
[GameDB] Found 'sles-53564' in GameDB
[GameDB] Searching for patch with CRC '9d443c69'
[GameDB] No CRC-specific patch or default patch found
GS Lookup CRC:9D443C69
GS Lookup CRC:9D443C69
(UpdateVSyncRate) Mode Changed to PAL.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥CRI_ADXI.IRX;1 args 0 arg
CRI ADX Driver Ver.9.24(Jun 30 2004 16:28:40)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority = 39
CRI ADX Driver : DTX Thread Priority = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 27, ret 2
DVCI: "PACKFILE.PCK" found.
DVCI: "AUDIO.PCK" found.
DVCI: "MOVIES.PCK" found.
DVCI: Total 3 files.
PS2RNA: sceSifAllocIopHeap(233024) ret=0x00066500
PS2RNA: sceSifAllocIopHeap(2256) ret=0x0009f400
PS2RNA: sceSifAllocIopHeap(14400) ret=0x0009fd00
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥SCREAM.IRX;1 args 0 arg

==========================================================
SCREAM ©2003 Sony Computer Entertainment America
by Buzz Burrowes v2.0.3
(built Jan 16 2004 at 11:08:44)
(build with sce library rev 2.8.1)
==========================================================
Thread Priorities:
Sound Tick = 9
Main RPC = 58
Loading RPC = 59
==========================================================

loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥SROUTER.IRX;1 args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg
loadmodule: id 32, ret 0
* CDVD: KeepAlive thread finished.
* CDVD: IO thread finished.
(GameDB) Unloading...
[ /code]
Can you provide a savestate just before the hang please?

Edit: I found a save online and loaded the baptism level and that showed the video then loaded the level okay.

Would definitely need to see your savestate.
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