(05-13-2009, 10:37 PM)LuisR14 Wrote: [ -> ] (05-13-2009, 10:34 PM)T@wo Wrote: [ -> ]Do you also want me to post the emuLog?
yes do post that, and your specs and pcsx2 config.
I don't know how you want my pcsx2 config to look like, any guides for that?
But here is my emuLog:
PCSX2 0.9.6 - compiled on Feb 27 2009
Savestate version: 8b400004
x86Init:
CPU vendor name = GenuineIntel
FamilyID = 6
x86Family = Intel® Core2 Duo CPU E8500 @ 3.16GHz
CPU speed = 3.210 Ghz
Cores = 2 physical [2 logical]
x86PType = Standard OEM
x86Flags = bfebfbff 0008e3fd
x86EFlags = 20100000
Features:
Detected MMX
Detected SSE
Detected SSE2
Detected SSE3
Detected SSSE3
Detected SSE4.1
Hotkeys:
F1 - save state
(Shift +) F2 - cycle states
F3 - load state
Resetting...
Ready
Bios Version 1.60
**************
rom2 NOT FOUND
**************
**************
erom NOT FOUND
**************
Framelimiter rate updated (UpdateVSyncRate): 59.94 fps
MTGS > Thread Started, Opening GS Plugin...
MTGS > GSopen Finished, return code: 0x0
* PCSX2 *: ExecuteBios
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
* PCSX2 *: ExecuteBios Complete
loadElfFile: cdrom0:\SLES_510.43;1
loadElfFile: 2251440
loadElfFile: cdrom0:\SLES_510.43;1; CRC = 0EF1D4BA
PSX2Application: SIO2MAN is loaded
PSX2Application: PADMAN is loaded
PSX2Application: VIF0Dma is instantiated
PSX2Application: DBVIF1Dma is instantiated
PSX2Application: OpenVectorUnit() success
PSX2Application: initializing the Juke Box
PSX2Application: The PS2 Juke Box is initialized
CONTROLLER (0,0) CONNECTED: 0
CONTROLLER (1,0) CONNECTED: 0
PAL Display Mode Initialized.
Framelimiter rate updated (UpdateVSyncRate): 50.0 fps
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 9015728 bytes for handles: Anim = 128, Mesh = 921
Total Memory = 28551584: 10461440 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 12551584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 9278224 bytes for handles: Anim = 128, Mesh = 952
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 9435568 bytes for handles: Anim = 128, Mesh = 970
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 8174704 bytes for handles: Anim = 128, Mesh = 823
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 9924576 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 9305536 bytes for handles: Anim = 128, Mesh = 955
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 7754632 bytes for handles: Anim = 128, Mesh = 774
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 8023792 bytes for handles: Anim = 128, Mesh = 806
Total Memory = 28551584: 12551584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024
Spyro_Application: Could not open "SPYRO.MAP" for reading
Size of Scene Memory 28551584 bytes
Allocate of Wrong Size
Initializing IOP FileSystem.
IOP FileSystem instantiation success
FILE SYSTEM: CPSX2IOPChunkSystem:
penChunkFileReadHeader() Entry
FILE SYSTEM: CPSX2IOPChunkSystem:
penChunkFileReadHeader() Flushing Cache
The chunk file is open. You have 25 chunks.
c6FileSystem is initailized
c6Texture::LoadPSX2Textures() success
Error Loading Weapons Definitions: "weapon.wdf"
c6Texture::ResolvePSX2TextureAddresses() entry
c6Texture::ResolvePSX2TextureAddresses() resolving
LOAD AUDIO ASSETS
File Not Found: LOGO_PAL.spi
JUKE BOX WARNING: Gen_JukeBox could not open the sound list file null_soundlist.txt
FORCE FEEDBACK INIT SUCCESS
FORCE FEEDBACK INIT SUCCESS
Allocate of Wrong Size
Initializing IOP FileSystem.
IOP FileSystem instantiation success
FILE SYSTEM: CPSX2IOPChunkSystem:
penChunkFileReadHeader() Entry
FILE SYSTEM: CPSX2IOPChunkSystem:
penChunkFileReadHeader() Flushing Cache
The chunk file is open. You have 29 chunks.
c6FileSystem is initailized
c6Texture::LoadPSX2Textures() success
Error Loading Weapons Definitions: "weapon.wdf"
c6Texture::ResolvePSX2TextureAddresses() entry
c6Texture::ResolvePSX2TextureAddresses() resolving
Allocate of Wrong Size
JUKE BOX WARNING: Gen_JukeBox could not open the sound list file null_soundlist.txt
Initializing IOP FileSystem.
IOP FileSystem instantiation success
FILE SYSTEM: CPSX2IOPChunkSystem:
penChunkFileReadHeader() Entry
FILE SYSTEM: CPSX2IOPChunkSystem:
penChunkFileReadHeader() Flushing Cache
The chunk file is open. You have 69 chunks.
c6FileSystem is initailized
c6Texture::LoadPSX2Textures() success
Error Loading Weapons Definitions: "weapon.wdf"
c6Texture::ResolvePSX2TextureAddresses() entry
c6Texture::ResolvePSX2TextureAddresses() resolving
LOAD AUDIO ASSETS
vtlb miss : addr 0x8, mode 0