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Full Version: Getting the problem vtlb miss : addr 0x8, mode 0
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Hi,
I'm trying to play a game (Spyro - Enter The Dragonfly) but when it is loading i get an error and in the "Ps2 Output" i see a red text "vtlb miss : addr 0x8, mode 0". What does it means and how do I fix it? Do you also want me to post the emuLog?

Computer specifikations:
Windows Vista Ultimate SP1 (64 bit)|Asus STRIKER II EXTREME nForce 790i Ultra SLI|Intel® Core™2 Duo CPU E8500 @ 3.16GHz|4GB RAM|NVIDIA GeForce GTX 280|LG Flatron W2252V|Western Digital D3000GLFS 300GB & Samsung HD501LJ 500GB & Samsung SP2504C 250GB|Creative Sound Blaster X-Fi Titanium Fatal1ty Professinal|Canon iP5300|Logitech G15 Gaming Keyboard|Razer Copperhead|Razer Mantis|
(05-13-2009, 10:34 PM)T@wo Wrote: [ -> ]Do you also want me to post the emuLog?
yes do post that, and your specs and pcsx2 config. Smile
(05-13-2009, 10:37 PM)LuisR14 Wrote: [ -> ]
(05-13-2009, 10:34 PM)T@wo Wrote: [ -> ]Do you also want me to post the emuLog?
yes do post that, and your specs and pcsx2 config. Smile

I don't know how you want my pcsx2 config to look like, any guides for that? Smile But here is my emuLog:

PCSX2 0.9.6 - compiled on Feb 27 2009
Savestate version: 8b400004
x86Init:
CPU vendor name = GenuineIntel
FamilyID = 6
x86Family = Intel® Core™2 Duo CPU E8500 @ 3.16GHz
CPU speed = 3.210 Ghz
Cores = 2 physical [2 logical]
x86PType = Standard OEM
x86Flags = bfebfbff 0008e3fd
x86EFlags = 20100000

Features:
Detected MMX
Detected SSE
Detected SSE2
Detected SSE3
Detected SSSE3
Detected SSE4.1

Hotkeys:
F1 - save state
(Shift +) F2 - cycle states
F3 - load state
Resetting...
Ready
Bios Version 1.60



**************
rom2 NOT FOUND
**************






**************
erom NOT FOUND
**************



Framelimiter rate updated (UpdateVSyncRate): 59.94 fps
MTGS > Thread Started, Opening GS Plugin...
MTGS > GSopen Finished, return code: 0x0
* PCSX2 *: ExecuteBios
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)

# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)

# TLB spad=0 kernel=1:12 default=13:30 extended=31:38

# Initialize Start.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize User Memory ...

# Initialize Scratch Pad ...

# Initialize Done.



EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20

CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M



# Restart Without Memory Clear.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize Scratch Pad ...

# Restart Without Memory Clear Done.

* PCSX2 *: ExecuteBios Complete
loadElfFile: cdrom0:\SLES_510.43;1
loadElfFile: 2251440
loadElfFile: cdrom0:\SLES_510.43;1; CRC = 0EF1D4BA

PSX2Application: SIO2MAN is loaded

PSX2Application: PADMAN is loaded

PSX2Application: VIF0Dma is instantiated

PSX2Application: DBVIF1Dma is instantiated

PSX2Application: OpenVectorUnit() success

PSX2Application: initializing the Juke Box

PSX2Application: The PS2 Juke Box is initialized

CONTROLLER (0,0) CONNECTED: 0

CONTROLLER (1,0) CONNECTED: 0

PAL Display Mode Initialized.
Framelimiter rate updated (UpdateVSyncRate): 50.0 fps
Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 9015728 bytes for handles: Anim = 128, Mesh = 921

Total Memory = 28551584: 10461440 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 12551584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 9278224 bytes for handles: Anim = 128, Mesh = 952

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 9435568 bytes for handles: Anim = 128, Mesh = 970

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 8174704 bytes for handles: Anim = 128, Mesh = 823

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 9924576 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 9305536 bytes for handles: Anim = 128, Mesh = 955

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 7754632 bytes for handles: Anim = 128, Mesh = 774

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 8023792 bytes for handles: Anim = 128, Mesh = 806

Total Memory = 28551584: 12551584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 22829536 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Total Memory = 28551584: 13051584 bytes for handles: Anim = 128, Mesh = 1024

Spyro_Application: Could not open "SPYRO.MAP" for reading

Size of Scene Memory 28551584 bytes

Allocate of Wrong Size

Initializing IOP FileSystem.

IOP FileSystem instantiation success

FILE SYSTEM: CPSX2IOPChunkSystem:OhmypenChunkFileReadHeader() Entry

FILE SYSTEM: CPSX2IOPChunkSystem:OhmypenChunkFileReadHeader() Flushing Cache

The chunk file is open. You have 25 chunks.

c6FileSystem is initailized

c6Texture::LoadPSX2Textures() success

Error Loading Weapons Definitions: "weapon.wdf"

c6Texture::ResolvePSX2TextureAddresses() entry

c6Texture::ResolvePSX2TextureAddresses() resolving







LOAD AUDIO ASSETS

File Not Found: LOGO_PAL.spi

JUKE BOX WARNING: Gen_JukeBox could not open the sound list file null_soundlist.txt

FORCE FEEDBACK INIT SUCCESS

FORCE FEEDBACK INIT SUCCESS

Allocate of Wrong Size

Initializing IOP FileSystem.

IOP FileSystem instantiation success

FILE SYSTEM: CPSX2IOPChunkSystem:OhmypenChunkFileReadHeader() Entry

FILE SYSTEM: CPSX2IOPChunkSystem:OhmypenChunkFileReadHeader() Flushing Cache

The chunk file is open. You have 29 chunks.

c6FileSystem is initailized

c6Texture::LoadPSX2Textures() success

Error Loading Weapons Definitions: "weapon.wdf"

c6Texture::ResolvePSX2TextureAddresses() entry

c6Texture::ResolvePSX2TextureAddresses() resolving

Allocate of Wrong Size

JUKE BOX WARNING: Gen_JukeBox could not open the sound list file null_soundlist.txt

Initializing IOP FileSystem.

IOP FileSystem instantiation success

FILE SYSTEM: CPSX2IOPChunkSystem:OhmypenChunkFileReadHeader() Entry

FILE SYSTEM: CPSX2IOPChunkSystem:OhmypenChunkFileReadHeader() Flushing Cache

The chunk file is open. You have 69 chunks.

c6FileSystem is initailized

c6Texture::LoadPSX2Textures() success

Error Loading Weapons Definitions: "weapon.wdf"

c6Texture::ResolvePSX2TextureAddresses() entry

c6Texture::ResolvePSX2TextureAddresses() resolving







LOAD AUDIO ASSETS

vtlb miss : addr 0x8, mode 0
(05-13-2009, 10:41 PM)T@wo Wrote: [ -> ]I don't know how you want my pcsx2 config to look like, any guides for that?
config->configure, config->gamefixes, config->speed hack, and config->advanced Smile
(05-13-2009, 10:50 PM)LuisR14 Wrote: [ -> ]
(05-13-2009, 10:41 PM)T@wo Wrote: [ -> ]I don't know how you want my pcsx2 config to look like, any guides for that?
config->configure, config->gamefixes, config->speed hack, and config->advanced Smile

Here they are:
So is there any help for me?
No help, vtlb miss is unsolvable issues in general. Maybe using pcsx2 0.9.4 will help, maybe not.
it could just be that you have patches enabled that don't work, or a corrupt iso Smile
(05-14-2009, 10:48 PM)LuisR14 Wrote: [ -> ]it could just be that you have patches enabled that don't work, or a corrupt iso Smile

I don't think I have patches enabled and you may be right, the iso can be corrupt. Got any good tips on a iso "fixer" or "remaker"?
(05-14-2009, 11:39 PM)T@wo Wrote: [ -> ]Got any good tips on a iso "fixer" or "remaker"?
re-dumping your game (duh Glare )
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