You can get rid of the colourful lines around the screen edges by setting the Half-Pixel Offset hack to "Special (Texture)" instead of "Normal (Vertex)". Some smaller lines may still appear in some situations.
(alternatively, you can disable the Half-Pixel Offset hack and use TC Offsets, this can result in better bloom alignment at the cost of worse scaling artifacts. I used X: 375 and Y: 350 (PAL version, 4x Native, widescreen patch enabled))
I don't know of any way to completely fix the shadows. They look slightly better on the OpenGL renderer with Blending Unit Accuracy on "Basic" (or higher).
Setting the VUs to superVU Recompiler improves the appearance of some shadows, but causes several other problems (stretched polygons, gaps in the world, etc.) and reduces performance.
(10-21-2018, 08:19 AM)vsub Wrote: You forget to enable 8bit textures,Auto flush and set round sprites to something.
Auto Flush hack doesn't seem to help Deadlocked/Gladiator - it results in additional shadow flickering and reduced performance (at high resolutions).
Round Sprite hack on "half" seems to have no effect, on "full" it causes vertical "seams" to appear across the screen. Bloom alignment is better than when half-pixel offset is not enabled, but worsened if it is enabled.