12-19-2015, 01:18 AM
And now you will explain us why this introduces tearing...
[Bug Report] WWE Smackdown Vs Raw 2006 [PAL]
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12-19-2015, 01:18 AM
And now you will explain us why this introduces tearing...
04-30-2016, 04:08 AM
(12-02-2015, 07:26 PM)lechuck Wrote: Thanks for looking into it. Also is there any chance of fixing the shadows in this game? I've been using this emulator to play this game for a few years now and as far as I know the shadows have always been broken. Here's another screenshot so you know what I mean. I was able to fix it by emulation>video>plugin settings>enable HW hacks>enable alpha blending. At least I think that's what worked. Hope that helps!
10-12-2016, 11:43 PM
I didn't think this thread would still be open but i might as well use it since it is. I just thought i'd let you know that the broken shadow problem is back in the latest Git revision (v1.5.0-dev-1441). I haven't checked any of the previous revs, only had time to check 1.4.0 stable and shadows work properly, so i couldn't tell you exactly when it started. I just know that the problem happens in Opengl and D3D11 hardware mode with or without HW hacks enabled.
10-13-2016, 04:25 PM
Can you make multi-frame GS Dump(hold CTRL + SHIFT + F8 for 2-3 seconds) of the issue: http://forums.pcsx2.net/Thread-How-to-cr...er-GS-dump
10-13-2016, 07:18 PM
(10-13-2016, 04:25 PM)FlatOut Wrote: Can you make multi-frame GS Dump(hold CTRL + SHIFT + F8 for 2-3 seconds) of the issue: http://forums.pcsx2.net/Thread-How-to-cr...er-GS-dump Yes, here it is. https://www.dropbox.com/s/zhebxb500ll8uq...w.rar?dl=0
10-14-2016, 04:35 PM
Does it work with openGL with accurate date option enabled ?
10-14-2016, 04:38 PM
I need to check. But I'm not sure your GPU can handle all accurate DATE actually.
Edit: smell like a regression. Debug on going.
10-14-2016, 07:03 PM
I pushed a fix for openGL. A trivial corner case
10-14-2016, 07:16 PM
Yeah, now the shadows work on both OpenGL and Direct3D(with Alpha Stencil hack).
That only leaves the original bug report. |
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