10-08-2011, 01:52 AM
Good Evening,
I've read a lot of threads regarding problems with Budokai 3 in general, but I've yet to see anyone mention this particular bug.
The game plays great at 50fps no slowdowns, graphics are beautiful,
there's just one small problem.
I'll give you my specs & GS build before I post the glitch + screenshot
i7 2600k 4.40 ghz
Win7 Ulti x64
16gb Ram
580 GTX x 2 - SLI OFF
______________________________________
GSDX 4921 (MSVC 16.00, SSE41) 0.1.16 [GSDX32-SSE4-r4921]
^ Although it happens on any-plugin I've tried.
I don't use any speed-hacks, I've tried the alpha hack and offset hack, they don't work, filter on/off no effect, 8 bit on/off no effect.
Native resolution/No effect
----
The problem is the following:
During the battle itself when one of the 2 fighters move around the field or charge up their aura the following happens:
I hope someone can help me fix this, It's slightly off-putting on playing through this old gem.
Kind Regards,
Kuraudo
(First post I hope it's in the right layout)
I've read a lot of threads regarding problems with Budokai 3 in general, but I've yet to see anyone mention this particular bug.
The game plays great at 50fps no slowdowns, graphics are beautiful,
there's just one small problem.
I'll give you my specs & GS build before I post the glitch + screenshot
i7 2600k 4.40 ghz
Win7 Ulti x64
16gb Ram
580 GTX x 2 - SLI OFF
______________________________________
GSDX 4921 (MSVC 16.00, SSE41) 0.1.16 [GSDX32-SSE4-r4921]
^ Although it happens on any-plugin I've tried.
I don't use any speed-hacks, I've tried the alpha hack and offset hack, they don't work, filter on/off no effect, 8 bit on/off no effect.
Native resolution/No effect
----
The problem is the following:
During the battle itself when one of the 2 fighters move around the field or charge up their aura the following happens:
I hope someone can help me fix this, It's slightly off-putting on playing through this old gem.
Kind Regards,
Kuraudo
(First post I hope it's in the right layout)