01-24-2014, 02:23 AM
I guess what I'm asking is if there's any interest in taking these vendor-defined functions and emulating a generic DirectInput joystick. (As an option outside of 360/Xinput emulation.) Mapping the gyro to joystick axes, for example.
Only use-case I can think of is Wii emulation though, so probably not that important. I've no doubt you know how to support that better than I do.
If I can play Mario Galaxy again someday on my PC instead of my Wii and without bloody waggle rubbish, with gyro for motion and trackpad for pointer, then I'm happy.
Only use-case I can think of is Wii emulation though, so probably not that important. I've no doubt you know how to support that better than I do.
If I can play Mario Galaxy again someday on my PC instead of my Wii and without bloody waggle rubbish, with gyro for motion and trackpad for pointer, then I'm happy.
(01-24-2014, 01:40 AM)InhexSTER Wrote: The reason trackpad works because we invoking WinAPI to trigger mouse motions/clicks
DirectInput inside DS4 does not pass Gyro/Acc as extra axis, its in vendor-defined portion of HID. Also DirectInpit of 360 controller is also quite limited