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04-06-2015, 06:16 PM
(This post was last modified: 04-06-2015, 06:18 PM by ssakash.)
(04-06-2015, 05:58 PM)gregory Wrote: Upscaling is well coded. It just a matter of precision.
In native resolution game can use [0;1[ pixel/texture positions. In 2x you need to be around of [0;0.5[ etc... Most game uses texture position rounded to 0.5. For the horizontal line, I need to debug it properly.
yeah, the fact that it isn't pixel accurate is the only shortcoming of it right now. Is there any way to fix the pixel precision instead of using hack which invokes slight distortion on the sprites ?
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Well I m not sure you can see the distortion on 2x scaling. Anyway pixel accuracy can only be done by unscaling the 2d sprite in the shader.
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Request for blog entry on this!
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It is planned. Don't know when however! I need to finish my MMU mini series first. Anyway, I want to understand the upscaling issue at 100% before writing anything.
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I should write a news article about it.
It's pretty big, awesome news.
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04-10-2015, 07:23 PM
(This post was last modified: 04-11-2015, 12:42 AM by bomblord.)
So I tried it with DQVIII and it fixes some annoying textures issues (purple lines around some button prompts yay!) but if I combine it with Wild Arms Offset (which fixes DQVIII's text) it misaligns the health bars
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Yeah, it might not produce favourable results when used with some other hw hacks. It's your choice, text (or) lines ?
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04-10-2015, 07:34 PM
(This post was last modified: 04-10-2015, 07:35 PM by ssakash.)
Do you mean that the lines which were fixed before are present in the latest build ?
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
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