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FFXED: Final Fantasy X Save Editor
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fuzzymillipede Offline
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Post: #1
FFXED: Final Fantasy X Save Editor
I have written a save-editing utility for all versions of FFX. Please post any questions or comments regarding the use of FFXED with PCSX2 in this thread and I will address them as soon as I can.

To use:
1. Use FFXED to open your virtual memory card and edit a FFX save. In the PCSX2 menus, go to PCSX2=>Config=>Memory Cards to find the location of the virtual memory cards (Mcd001.ps2 and Mcd002.ps2). In Windows, this is usually the "Documents\PCSX2\memcards" directory. Make sure PCSX2 is not running when you edit your memory card! Otherwise, your memory card may become corrupted!
2. mymc is required for FFXED to work with virtual memory cards. You will be prompted for the location of mymc.exe the first time you try to edit a virtual memory card. Here are some DLL files which may be required for mymc to work.

Troubleshooting:
- If FFXED.jar doesn't start up when you double-click it, first make sure you have the latest version of the Java Runtime Environment installed on your machine.
- If you have installed Java and FFXED's JAR file is not associated with Java and some other program runs when you double-click it, run Jarfix.
- If mymc complains about missing DLL files, you can download them here. Extract them into the same folder as the rest of the mymc files.
- If you edit your save file and your edits do not show up when you play the game, check the following:
1. Make sure PCSX2 is not running when you edit your save file.
2. Make sure you are not loading any savestates through PCSX2. You should start the game normally and load your save file normally in-game.
3. Verify that you are editing the correct memory card. In the PCSX2 menus, check that PCSX2=>Config=>Memory Cards is pointing to the correct memory card directory.
4. Verify that your edits are being saved. After saving your edits, close FFXED and use it to open your save file again to make sure that the edits are still there.
- If you have further problems, post in this topic and I will get back to you as soon as I can.

Screenshot:
[Image: ffxedv0744.th.png]

Download Links:

.jar  FFXED.jar (Size: 90,57 KB / Downloads: 66197)

.txt  readme.txt (Size: 15,56 KB / Downloads: 21060)

Other files, including save files with the three different Sphere Grids, save files with ultimate equipment, and a list of additional symbols that can be entered into character names:

.zip  Optional FFXED Files.zip (Size: 22,97 KB / Downloads: 20300)

If you want to use FFXED to skip to a certain point in the storyline, here are some helpful game coordinates:
FFX Game Coordinates

Standard Sphere Grid Index
[Image: standardspheregridnodei.th.png]

Original Sphere Grid Index
[Image: originalspheregridnodeio.th.png]

As a backup, you can also download the latest version of FFXED from here:
http://www.softpedia.com/get/Others/Misc...FXED.shtml

This zip contains DLL files that might be required by mymc:

.zip  mymc-dlls.zip (Size: 300,58 KB / Downloads: 17696)

If the link to mymc is down, you can download it here:

.zip  mymc-alpha-2.6.zip (Size: 4,68 MB / Downloads: 9379)

I have also written some cheat codes to do things you can't do in FFXED, like swap character models and activate debugging flags. You can find those codes here: http://www.codemasters-project.net/vb/index.php
(This post was last modified: 07-28-2013 01:58 AM by fuzzymillipede.)
07-31-2009 09:16 AM
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Mark IV Offline
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Post: #2
RE: FFXED - FFX Save Editor
Neat, I hate hours of level grinding.
07-31-2009 01:53 PM
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vsub Offline
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Post: #3
RE: FFXED - FFX Save Editor
Is this for specific region of the game or it's support all regions?

Edit:Never mind,I looked at the site
Edit2:Java Rolleyes

I don't need java at all and I'm not planing to install it just for that.
Anyway keep up the good work

P4 2.8GHz,6600GT,1024 RAM
(This post was last modified: 07-31-2009 02:08 PM by vsub.)
07-31-2009 02:05 PM
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fuzzymillipede Offline
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Post: #4
RE: FFXED - FFX Save Editor
Sorry you don't like Java. You are the first person to complain like that.

Support for .psu saves will be increased in the next release. The following will be added:
-FFXED will identify files as .psu only if they have the proper file extension
-During "Save As", FFXED will append the .psu extension if you don't include it in the file name
-If FFXED cannot find the raw save in the .psu, it will display an error message
-FFXED will provide you with the name of the raw save if you try to save a .psu save as a raw save

I should have the update posted later today.
(This post was last modified: 07-31-2009 09:29 PM by fuzzymillipede.)
07-31-2009 09:28 PM
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ChronicNL Offline
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Post: #5
RE: FFXED - FFX Save Editor
it works Smile helps getting past annoying chocobo race.. never seem to get better than 0.0.6 ..

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07-31-2009 11:49 PM
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fuzzymillipede Offline
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Post: #6
RE: FFXED - FFX Save Editor
The updates I mentioned in my last post are up and running. Hopefully, more people can test my program to tell me if it works.
08-01-2009 06:45 PM
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ChronicNL Offline
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Post: #7
RE: FFXED - FFX Save Editor
add custom equipments in inventory doesnt seem to work

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08-02-2009 03:39 AM
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fuzzymillipede Offline
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Post: #8
RE: FFXED - FFX Save Editor
What is the exact problem? Did you set the equipment you created to "Exists = Yes"?
08-02-2009 07:24 AM
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ChronicNL Offline
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Post: #9
RE: FFXED - FFX Save Editor
i put it on Exists = No because it doesnt exist in the game to be found or bought

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08-02-2009 10:20 AM
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fuzzymillipede Offline
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Post: #10
RE: FFXED - FFX Save Editor
If you set it to not exist, then it won't appear in your menu. It will be overwritten by another piece of equipment when the game reclaims that slot. This is what happens to equipment you sell. In other words, it doesn't exist, period.
08-02-2009 05:36 PM
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