GSdx
(02-10-2014, 08:18 PM)Lunos Wrote: You didnt read all the post, right? ._. ...
Also, that version isnt better than PCSX2 and i know it.

PD:
This forum have some problem with the new users or what? .__. ...

I did and we don't have any problerm with new users when they try to understand what we say.
Refraction is a dev from pcsx2 team and kindly explained you SSE3 is useless in gsdx. We kindly explained you that SSSE3 came only with recent AMD cpus (yours is not one)
After all this, you still don't understand. The best for you would be to fill the big void between your ears with something useful. Start with a pineapple, that could fit in.
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jesalvein Wrote:Refraction is a dev from pcsx2 team and kindly explained you SSE3 is useless in gsdx. We kindly explained you that SSSE3 came only with recent AMD cpus (yours is not one)

And what i've said Dude, Tell me what i've said exactly? .___.

Lunos in the Post 4268 Wrote:I said i want to try SSE3, not SSSE3, i know that my CPU doesnt support it..

Did you get it this time? Tell me.


jesalvein Wrote:After all this, you still don't understand.

Guess you are not understanding what i've said in first place, specifically in the post number 4258:

Lunos Wrote:I've read that SSE3 doesnt have a better performance than SSE2, but i just want to try it anyway.

So, one more time: Did you get it this time, Dude?
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refraction Wrote:Sse3 has never been in pcsx2, it is complete useless to the emulator
Quote:I've read that SSE3 doesnt have a better performance than SSE2, but i just want to try it anyway.

ok.
sorry. I get it, now.
pcsx2 is an open source project, and you can add the SSE3 feature using your dev skills if you want : https://code.google.com/p/pcsx2/

I guess even something like you can understand that devs won't start working on another feature if they know it's a particularly useless one. but you're free to make it yourself if you want to.
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I see we finally fixed the 1st config window bug where the old GSDX was shown that GSDX had for long time.
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(02-10-2014, 09:16 PM)jesalvein Wrote: ok.
sorry. I get it, now.
pcsx2 is an open source project, and you can add the SSE3 feature using your dev skills if you want : https://code.google.com/p/pcsx2/

I guess even something like you can understand that devs won't start working on another feature if they know it's a particularly useless one. but you're free to make it yourself if you want to.

Well.. im asking for some SSE3 Version already made.. but well.. if no one is working in one, guess ill just forget it..
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(02-10-2014, 11:18 PM)Lunos Wrote: Well.. im asking for some SSE3 Version already made.. but well.. if no one is working in one, guess ill just forget it..

I'll make this as clear as I can. This is nothing to do with performance, there are no instructions in the SSE3 set that are usable by either PCSX2 or GSDX, they are a waste of time. This is why there is no SSE3 version and never will be, no other reason.
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(02-10-2014, 08:18 PM)Lunos Wrote: You didnt read all the post, right? ._. ...
Also, that version isnt better than PCSX2 and i know it.

PD:
This forum have some problem with the new users or what? .__. ...

No, you are just arguing about stuff not made by the official PCSX2 team (that "korean edited version of PCSX2"). >_>
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New API mantle could be implemented to GSdx?
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(02-17-2014, 07:01 PM)Dragonborn Wrote: New API mantle could be implemented to GSdx?

Unfortunately I don't think the work would be worth it for a fraction of the the GPU market (GCN+ AMD cards only). I'd be waiting till the end of this year to see the popularity of it after DICE fix the mess of BF4's Mantle implementation and a few more devs take interest. There might be hope for it if AMD licence Mantle for NVidias Maxwell chips (I really hope they do, don't want another 3DFX Glide on our hands!).
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Have to pry the SDK from AMD first.
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