GSdx
(04-25-2015, 01:46 AM)hellbringer616 Wrote: Linux only or do you want Windows tests as well?

GTX680 which i think has OGL 4.5

Well, I already helped him out with it, but more tests can't hurt.

I don't know if os matters.
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Launching SotC with opengl crashes my display driver
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(04-25-2015, 03:37 AM)Ōkami Amaterasu Wrote: Launching SotC with opengl crashes my display driver

Weird, it works fine for me. Latest build? AMD or nvidia?
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FFXII cgi doesn't work anymore in opengl.
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
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(04-25-2015, 03:47 AM)dogen Wrote: Weird, it works fine for me. Latest build? AMD or nvidia?

http://pastebin.com/cevT2QTE

That's my log from a full boot to where it crashes, which is immediately after the opening credits start. the same thing happens on my desktop with a 7850. both are using catalyst 15.3, but this has happened on earlier versions
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@shinra358
More details please. If it is a static scene, could you generate me a gs dump (shift + F8), dump will be generated in snaps directory. Compress and publish it on the web

@Ōkami Amaterasu
Something is wrong. Normally when DSA is not supported
Quote:INFO: GL_ARB_direct_state_access is NOT SUPPORTED
It must emulate it. I screw up something. It must print this message
Quote:DSA is not supported. Replace GL function pointer to emulate it

Edit: new version available for AMD. Could someone test it.

Edit2: @shinra358
Give a test with this option
Quote:override_GL_ARB_texture_barrier = 0
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http://www.mediafire.com/download/9d7dr0...p/snaps.7z
With the first option on, still black screen on cgi (fmvs).
With both options on, still black screen on cgi.
Both options off = crash.
Both options not included = black screen on cgi.

For quick access to cgi, watch intro when you first load the game without pressing anything.
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
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Did you generate the dump in opengl or in dx? It is strange, I can't replay it correctly on the SW renderer!

Anyway which option did you use exactly?
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opengl. works fine in dx11 (videos).
What I referred to as the 1st option = ogl_vertex_storage = 1
2nd option = override_GL_ARB_texture_barrier = 0
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
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Could you regenerate me a dump from DX11. I'm afraid I got wrong value on the dump due to caching.
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