04-25-2015, 02:30 AM
GSdx
|
04-25-2015, 03:37 AM
Launching SotC with opengl crashes my display driver
04-25-2015, 03:47 AM
04-25-2015, 04:46 AM
FFXII cgi doesn't work anymore in opengl.
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5 CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs) Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb OS: Microsoft Windows 7 Ultimate
04-25-2015, 05:55 AM
(04-25-2015, 03:47 AM)dogen Wrote: Weird, it works fine for me. Latest build? AMD or nvidia? http://pastebin.com/cevT2QTE That's my log from a full boot to where it crashes, which is immediately after the opening credits start. the same thing happens on my desktop with a 7850. both are using catalyst 15.3, but this has happened on earlier versions
@shinra358
More details please. If it is a static scene, could you generate me a gs dump (shift + F8), dump will be generated in snaps directory. Compress and publish it on the web @Ōkami Amaterasu Something is wrong. Normally when DSA is not supported Quote:INFO: GL_ARB_direct_state_access is NOT SUPPORTEDIt must emulate it. I screw up something. It must print this message Quote:DSA is not supported. Replace GL function pointer to emulate it Edit: new version available for AMD. Could someone test it. Edit2: @shinra358 Give a test with this option Quote:override_GL_ARB_texture_barrier = 0
http://www.mediafire.com/download/9d7dr0...p/snaps.7z
With the first option on, still black screen on cgi (fmvs). With both options on, still black screen on cgi. Both options off = crash. Both options not included = black screen on cgi. For quick access to cgi, watch intro when you first load the game without pressing anything.
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5 CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs) Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb OS: Microsoft Windows 7 Ultimate
Did you generate the dump in opengl or in dx? It is strange, I can't replay it correctly on the SW renderer!
Anyway which option did you use exactly?
opengl. works fine in dx11 (videos).
What I referred to as the 1st option = ogl_vertex_storage = 1 2nd option = override_GL_ARB_texture_barrier = 0
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5 CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs) Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb OS: Microsoft Windows 7 Ultimate
04-25-2015, 03:12 PM
Could you regenerate me a dump from DX11. I'm afraid I got wrong value on the dump due to caching.
|
« Next Oldest | Next Newest »
|
Users browsing this thread: 18 Guest(s)