GSdx
I did, and no apparent change. btw, is the debug version supposed to only display a rainbow gradient
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Obviously no! Someone have the same issue on linux catalyst.... But it works fine in dev build... or release.
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(04-26-2015, 03:07 PM)shinra358 Wrote: I noticed that in Opengl, when you start a new game in SoTC, in the intro sequence when he is riding the horse over the bridge, the bridge's textures flicker more than in dx11.

Also, the shadows seem broken in opengl.

Both with or without the new options. FFXII videos seem good now though.

I agree shadow doesn't work properly. Did it use to work on older GSdx-ogl?
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ssakash are you ever gonna make that PR or should I do it?
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I vote for what ever gets it done but then again I can wait i dont mess with PCSX2 as much as I use too, but i would like those new hacks in the UI with the mutliple states working
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(04-28-2015, 11:53 PM)gregory Wrote: I agree shadow doesn't work properly. Did it use to work on older GSdx-ogl?

I'm not even sure. I've always been on dx11.
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(04-30-2015, 12:12 AM)Blyss Sarania Wrote: ssakash are you ever gonna make that PR or should I do it?
Yes, the commit is ready. But, I still feel that there might be a better way. I will PR it today.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
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That's what pull requests are for... getting the code/issue out there for others to see and improve. It doesn't necessarily have to be finished when you PR it.
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Seriously ssakash, are you going to make the PR
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(04-30-2015, 02:24 AM)shinra358 Wrote: I'm not even sure. I've always been on dx11.

Bug confirmed and resolved. (code was marked FIXME by myself Tongue2)

Remains an issue, I have some strange noisy dot on the rendering. I don't know if you have them too on windows.
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