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It's weird. I got the source (why not a simple patch?) but it's all from 2012. Maybe this patch is really old work? Dunno.
I don't want to find the exact revision he took and then try to diff it ><
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Yeah he said he had it done back when 1.0.0 was released...
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what's the trick? he removes all the processing? aren't those sprite fragments from the postpro buffers? i'm aware it's always 10. 64*10 = 640. are they alpha blended or something? then overwrite the frame buffer? just sample black border alpha from memory? is that what he removes? the way i think it's a glitch with the sampling offset. internal emulated ps2 type sampling versus f*cked up pc sampling offsets.
/rant
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What's the game in that last screenshot?