08-03-2017, 03:07 AM
(This post was last modified: 08-03-2017, 12:10 PM by CrashGordon94.)
As the title suggestions I've been running Gran Turismo 3 and now that I've gotten to the final test for the B License, the screen is glitching horribly, I've attached a screen of an example.
The garbage will flash in time with the countdown and then remain static for the rest of the event. The map, pause screen, timer and so on will all show up and behave normally.
This does not occur when demoing the same test nor did I have any significant or similar issues before this point.
My computer is running Windows 10 Creator's Update, CPU is an Intel Core i7-4700MQ (2.4 GHz), GPU is an Nvidia GeForce 740M and I have 16 GB of RAM. PCSX2 is version 1.4.0 with the AVX2 version of the GS plugin running at 2x Native Resolution with Direct3D11 and all HW hacks currently off. Can give any other details as needed.
Thanks in advance for any help and sorry for any problems.
The garbage will flash in time with the countdown and then remain static for the rest of the event. The map, pause screen, timer and so on will all show up and behave normally.
This does not occur when demoing the same test nor did I have any significant or similar issues before this point.
My computer is running Windows 10 Creator's Update, CPU is an Intel Core i7-4700MQ (2.4 GHz), GPU is an Nvidia GeForce 740M and I have 16 GB of RAM. PCSX2 is version 1.4.0 with the AVX2 version of the GS plugin running at 2x Native Resolution with Direct3D11 and all HW hacks currently off. Can give any other details as needed.
Thanks in advance for any help and sorry for any problems.