Gray box around video, can't play any games.
#11
I just tried catalyst and my window manager was constantly crashing and I had to switch to a tty to uninstall fglrx. So, catalyst isn't possible on my system. Is there a reason you guys refuse to help me if I'm using Mesa? I'm really confused, I've never had anything like this happen to me when reporting bugs for other projects.
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#12
This grey windows is generally generated by a segfault. Which version (of PCSX2) do you use?

Edit: if you're able to compile PCSX2, could you do a git bisect with an old version (for example: 02b19b7686888539d1ee55e08c5d2dfbb5bd1321)
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#13
(09-21-2014, 06:23 PM)gregory Wrote: This grey windows is generally generated by a segfault. Which version (of PCSX2) do you use?

I'm using the latest git version, PCSX2 1.3.0-0 - compiled on Sep 20 2014. The main process isn't segfaulting I dont think, because if I make the video fullscreen I can see the borders of the game in the background(See second picture).
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#14
It could be a segfault of the UI thread. Will you be able to attach a gdb on it and generate a backtrace when the gui is frozen?
In short get the process id with the command top.
call gdb with the binary (gdb ./pcsx2), then inside gdb you use those commands to attach and generate a backtrace.
Code:
attach <process_id>
thread apply all bt
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#15
(09-21-2014, 06:38 PM)gregory Wrote: It could be a segfault of the UI thread. Will you be able to attach a gdb on it and generate a backtrace when the gui is frozen?
In short get the process id with the command top.
call gdb with the binary (gdb ./pcsx2), then inside gdb you use those commands to attach and generate a backtrace.
Code:
attach <process_id>
thread apply all bt

This is the first segfault from after the gray box appears.
http://pastebin.com/raw.php?i=UzScW2qH
I'm compiling in debug now for more info.
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#16
this one is not a real segfault (that a bit complicated to explain). Could you generate all threads bt (thread apply all bt)?
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#17
(09-21-2014, 07:06 PM)gregory Wrote: this one is not a real segfault (that a bit complicated to explain). Could you generate all threads bt (thread apply all bt)?

I apoligize. Here is the all thread BT from pcsx2 compiled in debug.
http://pastebin.com/raw.php?i=uaDjAckU
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#18
well no clue. It seems to be fine (at least no real segfault on this trace)
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#19
(09-21-2014, 07:22 PM)gregory Wrote: well no clue. It seems to be fine (at least no real segfault on this trace)

Here is a video of what is happening. Maybe there is no segfault because at the time of the previous BT, the gray box was there.

https://www.youtube.com/watch?v=zzkbJuoIjpk

Thanks
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#20
Hum, go to GSdx configuration 2nd tab (advance setting), try to force-disable extension one by one (always keep separate shader disabled).
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