Settings that I tested and didn't improve anything...
Renderer: OpenGL (Hardware).
Advance Setting: All AUTO.
Extra Rendering Threads: 0 or 1.
Renderer: OpenGL (Hardware).
Advance Settings: All "Forced Disabled", except "NV Float Depth Buffer" AUTO.
Extre Rendering Threads: 0 or 1.
Renderer: OpenGL (Software).
Advance Setting: All AUTO.
Extra Rendering Threads: 0 or 1.
Renderer: OpenGL (Software).
Avance Setting: All AUTO.
Advance Settings: All "Forced Disabled", except "NV Float Depth Buffer" AUTO.
Extra Rendering Threads: 0 or 1.
GSdx.ini
Code:
GL_NV_Depth = 0
ModeHeight = 480
ModeWidth = 640
ShadeBoost = 0
ShadeBoost_Brightness = 50
ShadeBoost_Contrast = 50
ShadeBoost_Saturation = 50
UserHacks = 0
UserHacks_AlphaHack = 0
UserHacks_AlphaStencil = 0
UserHacks_DateGL4 = 0
UserHacks_HalfPixelOffset = 0
UserHacks_MSAA = 0
UserHacks_NVIDIAHack = 0
UserHacks_SkipDraw = 0
UserHacks_SpriteHack = 0
UserHacks_TCOffset = 0
UserHacks_WildHack = 0
aa1 = 0
aspectratio = 1
condvar = 1
debug_ogl_shader = 1
dump = 0
extrathreads = 0
fba = 1
filter = 0
fxaa = 0
interlace = 0
logz = 1
mipmap = 1
msaa = 0
nativeres = 0
ogl_vertex_subdata = 1
override_GL_ARB_bindless_texture = -1
override_GL_ARB_buffer_storage = -1
override_GL_ARB_clear_texture = -1
override_GL_ARB_explicit_uniform_location = -1
override_GL_ARB_gpu_shader5 = -1
override_GL_ARB_multi_bind = -1
override_GL_ARB_separate_shader_objects = -1
override_GL_ARB_shader_image_load_store = -1
override_GL_ARB_shader_subroutine = -1
override_GL_ARB_shading_language_420pack = -1
override_GL_ARB_texture_storage = -1
override_GL_NV_depth_buffer_float = -1
override_geometry_shader = -1
paltex = 0
renderer = 13
resx = 1024
resy = 1024
save = 0
saven = 0
savez = 0
shadeboost = 1
shaderfx = 0
upscale_multiplier = 2
vsync = 0
windowed = 1