New feature-Needs testing!: (GSdx HW mode) Experimental mipmap support
#11
Sometimes they happen right away but other times it can go an hour without happening. It's super random :/
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#12
Have to re-rip the game. I don't know what happened to the one I already made..
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#13
Was there an earlier build that fixed the half white screen for mercenaries 1 for OPENGL HW? i am testing it now with the latest git build and the mipmap and its not turning white anymore. working pretty neat! Freakin amazing work guys! Good stuff!
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#14
(09-26-2016, 06:29 AM)Blyss Sarania Wrote: Just FYI:

Fezzer, Nobbs and I all get crashes in R&C(them in 2, me in 3) with the latest build and HW mipmapping. We haven't yet isolated if it's related to having hw mipmap enabled(need more tests) or something else. Nothing useful appears in the log and the crashes are random complete exits of the PCSX2 process.

Potentially I fixed a bad stuff.

(09-26-2016, 07:15 AM)Skohix Wrote: Was there an earlier build that fixed the half white screen for mercenaries 1 for OPENGL HW? i am testing it now with the latest git build and the mipmap and its not turning white anymore. working pretty neat! Freakin amazing work guys! Good stuff!
Oh, yes. It is quite possible. I did something related on half clear buffer. It was enabled recently Smile

Next changelog release will be awesome and HUGE.
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#15
(09-26-2016, 06:46 AM)Blyss Sarania Wrote: Sometimes they happen right away but other times it can go an hour without happening. It's super random :/
I had one of those in Ace Combat 4. So it might be a general mipmapping issue, and not limited to the R&C games.
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#16
(09-26-2016, 11:31 AM)FlatOut Wrote: I had one of those in Ace Combat 4. So it might be a general mipmapping issue, and not limited to the R&C games.

With latest git  ?

Edit: I mean the one that I pushed this morning which potentially avoid a bad stuff. But I won't be surprised of other bug.
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#17
(09-26-2016, 12:30 PM)gregory Wrote: With latest git  ?

Edit: I mean the one that I pushed this morning which potentially avoid a bad stuff. But I won't be surprised of other bug.
No, with older build. As the crashes are random, I can't tell if the new build fixes it either.
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#18
(09-26-2016, 01:34 PM)FlatOut Wrote: No, with older build. As the crashes are random, I can't tell if the new build fixes it either.

I could imagine the randomness. Until someone report me a new crash, I think I fix it.
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#19
(09-26-2016, 01:47 PM)gregory Wrote: I could imagine the randomness. Until someone report me a new crash, I think I fix it.

In about an hour I'll try R&C2 for an hour and see if it crashes
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#20
Tried DaH 1&2. Invisible ground till certain radius.
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