New feature-Needs testing!: (GSdx HW mode) Experimental mipmap support
#31
Ah I love so much the word perfect Smile
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#32
(09-26-2016, 06:42 AM)dogen Wrote: edit - actually j&d never had mipmap issues. it works the same

Whaaaaat?! All this time I've been praying mipmaps got fixed so I could finally play this game without Jak turning green, eyes turning black, and the shadows looking like physical beings(though this has been fixed a bit). What is the cause of Jak's issues if not mipmaps?
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#33
(09-26-2016, 10:43 PM)Dweeb Wrote: Whaaaaat?! All this time I've been praying mipmaps got fixed so I could finally play this game without Jak turning green, eyes turning black, and the shadows looking like physical beings(though this has been fixed a bit). What is the cause of Jak's issues if not mipmaps?

http://forums.pcsx2.net/Thread-GSdx-Memo...+coherency
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#34
Likely texture cache? (Edit: Ninja'd by Nobbs)

Update: Still no crashes for me Smile
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#35
(09-26-2016, 11:00 PM)Blyss Sarania Wrote: Likely texture cache?

Update: Still no crashes for me Smile

Yep, eyes are a TC issue
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#36
Still no crash, I think you did it Gregory.
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#37
Just to concur with earlier, R&C looks perfect <3

We really need a news post about this support once it's done, it deserves recognition of its own, not to be lost in a progress report!
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#38
Amazing news! PCSX2 has progressed a lot recently! Thanks Devs, keep up the good work! Biggrin
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#39
(09-27-2016, 12:20 AM)refraction Wrote: Just to concur with earlier, R&C looks perfect <3

We really need a news post about this support once it's done, it deserves recognition of its own, not to be lost in a progress report!

I've been playing R&C 3 for a few hours with no crashes and no mipmapping related problems at all. There are some very mild shadow and lighting problems but the game is ***** awesome in HD widescreen. Long live PCSX2!
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#40
The R&C games do look fantastic, especially when you bump the resolution up!
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