[Official Comment Thread] Playground beta versions and svn compiles
#11
I've try Obscure II and the game crash at the beginning Sad I turn off all speed hacks, and it's the same. Besides the speed is incredible slow!!
PC:
EVGA 600 +80 PSU
NVIDIA GTX 550ti EVGA 2GB VRAM
[Image: hj0zqy-4.png]
OS: Debian Stretch 64bits  Cool
OS: Windows 10 Home 

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#12
i want to congraulate pcsx2 beta's and the official team who can make a ps2 emu work, but it really could be alot better to have all opm demo disc and all games, like metal gear solid 2 sons of liberty to be working at full speed but it could be a whole lot better, thank you pcsx2.

Nicholas Hebert
#13
I just downloaded the source code straight from the Google Code SVN trunk just a half hour ago and I immediately began to build the sources, however I got this error:

Code:
user@user-gtwm675-laptop:~/pcsx2_pg_svntrunk/pcsx2-read-only$ ./build.sh all
----------------------------------------
Building Graphics Synthesizer plugins...
----------------------------------------
----------------------
Building ZeroGS OpenGL
----------------------
Linux/Makefile.am:5: shell pkg-config --cflags gtk+-2.0: non-POSIX variable name
Linux/Makefile.am:5: (probably a GNU make extension)
Linux/Makefile.am:6: compiling `callbacks.c' with per-target flags requires `AM_PROG_CC_C_O' in `configure.ac'
checking for a BSD-compatible install... /usr/bin/install -c
checking whether build environment is sane... yes
checking for a thread-safe mkdir -p... /bin/mkdir -p
checking for gawk... no
checking for mawk... mawk
checking whether make sets $(MAKE)... yes
checking for gcc... gcc
checking for C compiler default output file name... a.out
checking whether the C compiler works... yes
checking whether we are cross compiling... no
checking for suffix of executables...
checking for suffix of object files... o
checking whether we are using the GNU C compiler... yes
checking whether gcc accepts -g... yes
checking for gcc option to accept ISO C89... none needed
checking for style of include used by make... GNU
checking dependency style of gcc... gcc3
checking for gcc... gcc
checking whether we are using the GNU C++ compiler... no
checking whether gcc accepts -g... no
checking dependency style of gcc... gcc3
checking how to run the C preprocessor... gcc -E
checking for a BSD-compatible install... /usr/bin/install -c
checking for ranlib... ranlib
checking dependency style of gcc... gcc3
checking debug build... no
checking for _aligned_malloc... no
checking for _aligned_free... no
checking for development build...... no
checking check for sse2...... yes
checking for a x86-64 CPU... no
checking gtk2+... checking for pkg-config... pkg-config
Package gtk+-2.0 was not found in the pkg-config search path.
Perhaps you should add the directory containing `gtk+-2.0.pc'
to the PKG_CONFIG_PATH environment variable
No package 'gtk+-2.0' found
checking OpenGL... checking for GL/gl.h... yes
checking for GL/glu.h... yes
checking for GL/glext.h... yes
checking for main in -lGL... yes
checking for main in -lGLU... yes
checking for main in -lGLEW... yes
checking Cg... checking for main in -ljpeg... no
checking for main in -lpthread... yes
checking for main in -lstdc++... no
checking for main in -lz... no
checking for main in -ldl... yes
checking for main in -lXxf86vm... yes
configure: creating ./config.status
config.status: creating Makefile
config.status: creating Linux/Makefile
config.status: executing depfiles commands
Configuration:
  Target system type:    
  x86-64 build?           no
  Debug build?           no
  Dev build?               no
  SSE2 enabled?           yes
Making clean in Linux
make[1]: Entering directory `/home/user/pcsx2_pg_svntrunk/pcsx2-read-only/plugins/gs/zerogs/opengl/Linux'
test -z "libZeroGSLinux.a" || rm -f libZeroGSLinux.a
rm -f *.o
make[1]: Leaving directory `/home/user/pcsx2_pg_svntrunk/pcsx2-read-only/plugins/gs/zerogs/opengl/Linux'
Making clean in .
make[1]: Entering directory `/home/user/pcsx2_pg_svntrunk/pcsx2-read-only/plugins/gs/zerogs/opengl'
test -z "libZeroGSogl.a" || rm -f libZeroGSogl.a
test -z "libZeroGSoglr.so.0.96.2" || rm -f libZeroGSoglr.so.0.96.2
rm -f *.o
make[1]: Leaving directory `/home/user/pcsx2_pg_svntrunk/pcsx2-read-only/plugins/gs/zerogs/opengl'
Making install in Linux
Package gtk+-2.0 was not found in the pkg-config search path.
Perhaps you should add the directory containing `gtk+-2.0.pc'
to the PKG_CONFIG_PATH environment variable
No package 'gtk+-2.0' found
make[1]: Entering directory `/home/user/pcsx2_pg_svntrunk/pcsx2-read-only/plugins/gs/zerogs/opengl/Linux'
gcc -DPACKAGE_NAME=\"ZeroGSogl\" -DPACKAGE_TARNAME=\"zerogsogl\" -DPACKAGE_VERSION=\"0.96.2\" -DPACKAGE_STRING=\"ZeroGSogl\ 0.96.2\" -DPACKAGE_BUGREPORT=\"[email protected]\" -DPACKAGE=\"ZeroGSogl\" -DVERSION=\"0.96.2\" -DNDEBUG=1 -DRELEASE_TO_PUBLIC=1 -DZEROGS_SSE2=1 -DHAVE_GL_GL_H=1 -DHAVE_GL_GLU_H=1 -DHAVE_GL_GLEXT_H=1 -I.  -I../ -fPIC -I/opt/cg/include -L/opt/cg/lib -O3 -fomit-frame-pointer  -fPIC -I/opt/cg/include -L/opt/cg/lib -O3 -fomit-frame-pointer  -MT libZeroGSLinux_a-callbacks.o -MD -MP -MF .deps/libZeroGSLinux_a-callbacks.Tpo -c -o libZeroGSLinux_a-callbacks.o `test -f 'callbacks.c' || echo './'`callbacks.c
callbacks.c:5:21: error: gtk/gtk.h: No such file or directory
In file included from callbacks.c:7:
callbacks.h:5: error: expected ‘)’ before ‘*’ token
callbacks.h:9: error: expected ‘)’ before ‘*’ token
callbacks.h:13: error: expected ‘)’ before ‘*’ token
In file included from callbacks.c:8:
interface.h:5: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘*’ token
interface.h:6: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘*’ token
In file included from callbacks.c:9:
support.h:46: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘*’ token
support.h:51: error: expected ‘;’, ‘,’ or ‘)’ before ‘*’ token
support.h:59: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘*’ token
support.h:63: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘*’ token
support.h:66: error: expected ‘)’ before ‘*’ token
callbacks.c:13: error: expected ‘)’ before ‘*’ token
callbacks.c:21: error: expected ‘)’ before ‘*’ token
callbacks.c:29: error: expected ‘)’ before ‘*’ token
make[1]: *** [libZeroGSLinux_a-callbacks.o] Error 1
make[1]: Leaving directory `/home/user/pcsx2_pg_svntrunk/pcsx2-read-only/plugins/gs/zerogs/opengl/Linux'
make: *** [install-recursive] Error 1
Error with building plugins

I am running ubuntu intrepid ibex.

EDIT: I just realized I forgot to install libgtk2.0-dev! That might have been the problem... Gonna go and do that now!
In a life without walls, who needs Windows?
#14
Btw. you could compile latest revision, yes. But last working under linux is 458.
#15
I am using a usb command, but I will not analog stick. In the kingdom hearts doll just moves from left to right, ustoy using SSSPSX 1.7.0.
What is the fix?
#16
Why is PP still crashing when you choose RUN CD/DVD with Katamari Damacy and WLK? Or, why does PP crash when it reaches the FMV? Big gray polygons aside, why don't any map textures show up in WLK (I only know from using .9.5 build). Focusing on big gray polygons, whats the setup used in the YouTube videos posted a YEAR ago showing Katamari gameplay without polygons?

To the point, why has everyone forgotten Katamari?
#17
I want to play the getaway black monday i use pcsx2 1.0.0395.
the game menu i think is a bit to fast about 160% of speed.
In game it takes 8-20fps too slow for normal play.
when i turn on the speed hack i get only the worst graphics not speed.
i've trying all the cpu options and all gsdx options.
I try eaven to change other plugin but no changes.

my sys:
athlon 64 4ghz
3gb RAM
Ge Force 8800
plugins:
gpu: gsdx .... 1.9
sound: zero spu

I actualy use windows XP pro SP2 (with weight reduced)
#18
(01-24-2009, 09:33 PM)badyalbert Wrote: I am using a usb command, but I will not analog stick. In the kingdom hearts doll just moves from left to right, ustoy using SSSPSX 1.7.0.
What is the fix?

Blink

Please, go learn some english, 'k?
#19
(01-28-2009, 02:55 AM)NLA Wrote: Why is PP still crashing when you choose RUN CD/DVD with Katamari Damacy and WLK? Or, why does PP crash when it reaches the FMV? Big gray polygons aside, why don't any map textures show up in WLK (I only know from using .9.5 build). Focusing on big gray polygons, whats the setup used in the YouTube videos posted a YEAR ago showing Katamari gameplay without polygons?

To the point, why has everyone forgotten Katamari?

The old videos were made with bugs in the emulator that left some background polygones out.
These polygones now show, but they also cause SPS.
The bootup problem with this game is known, and a fix is in the works.
It will take time still, because it's not some minor thing.

To the point, we don't focus on single games, but expect it to be fixed sometimes anyway Tongue2
#20
since when did this become a ranting thread oO
r650 compiles great and works even better XD
IMO it's almost worth supplying as newest beta!
great job PG Team + Nneeve
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