PCSX2 - Widescreen Game Patches
(09-09-2013, 09:02 AM)devina40 Wrote: ^ Replace all the "3F19999A" with "3E570A3D", and "43C00000" with "430c199a" and it should work.

http://forums.pcsx2.net/attachment.php?aid=41646
http://forums.pcsx2.net/attachment.php?aid=41640

However, please remember that 16:9 is the main focus of these widescreen patches.

Thank you so much! How did you figure out the value? I very much like to be able to understand this. Yes I understand the goal of this thread is 16:9 widescreen. If you would rather me PM you then clutter up this thread I understand.
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(09-09-2013, 09:34 AM)avih Wrote: Does "only works during battles" mean that it's broken (stretched) elsewhere? or that when the hack is enabled and the GS window is set to 16:9 it's never broken, but only gains true widescreen in battles?

If it's broken/stretched when not in a battle, then it should probably not be part of the "official" archive of patches which are applied automatically when "Enable Widescreen hacks" is enabled, and instead, be placed IMO in some "work in progress"/experimental archive/directory.

Yes, it's stretched everywhere else, and I don't think there's much we can do about it now.
I'll think about it in the future, it's not a big deal if it's included in the main archive right now.
People should just understand that all the patches are "experimental" for now.

(09-09-2013, 10:37 AM)theawesometheory Wrote: THow did you figure out the value?

I copied the code from some guy in this thread who made Eyefinity codes for like, 3 games and KH2 was one of them.
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(09-09-2013, 01:23 PM)devina40 Wrote: Yes, it's stretched everywhere else, and I don't think there's much we can do about it now.
I'll think about it in the future, it's not a big deal if it's included in the main archive right now.
People should just understand that all the patches are "experimental" for now.

Maybe they should, but they won't (know). Assume that this is a fact.

Also, a ws hack which only works for battles but breaks (stretches) everything else is, IMO, closer to "not working" than to "experimental", since whether users set GS window to 16:9 or to 4:3, some parts of the game will be stretched/shrunk. This is not fun.

I'm not saying it doesn't have value, since some users might still want it, or use it as a base for improvements etc, but I don't think it should be applied when checking the widescreen menu item, because it's very partial.

I expect that people either not enable ws hacks and use F6 to set GS aspect ratio per game, or check "Enable widescreen hacks", keep it checked for all games and also keep GS window at 16:9, and only if a game doesn't support 16:9 and also doesn't have a ws hack, then they'll just change the GS window to 4:3.

With this "experimental" patch, this system won't work, and the only way to "fix" it would be to also disable the ws hacks (and many users will not know to do that, instead, they'll come to the forum and complain that game XYZ only looks good in some places, regardless if they set GS to 4:3 or to 16:9).

Maybe we should put a threshold and decide what's a "working" ws hack and what is experimental.

E.g., I think/suggest that stretched HUD/fonts is OK for ws hacks. Some missing 3D objects outside the 4:3 area is also probably acceptable IMO. Maybe a bit slower rendering is also OK since it has to render more, and also ___ (fill blank here with more suggestions).

I think that these should not be acceptable as "official": any kind of crashes from the hack, hacks which result in major parts of the game stretched/shrunk, hacks which cause serious visual issues (if there are such), hacks which cause serious slow downs, etc.

I don't mind at all if we include experimental hacks together with PCSX2, but I don't think they should be enabled when users enable the ws hacks from the menu.

Instead, we should probably put them in "cheats_ws_experimental" or some similar name, and if users want to experiment with those or develop then further, then they just copy them to the official "cheats_ws" folder.

The bottom line is, that if we make stuff "official" i.e. it can be enabled at the menu, then we should have some standard, and part of this standard should, IMO, be that the patches which are enabled by this are known to work in a way which we define as acceptable.
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(09-09-2013, 02:22 PM)avih Wrote: the only way to "fix" it would be to also disable the ws hacks (and many users will not know to do that

Isn't "Enable widescreen patches" disabled by default? So there's no way that should happen since the user would already know that widescreen hacks are on and they should know how to disable them.

Also, how about this for an alternative?

[attachment=45556]

We could use the comment as a status for the patch and list any abnormalities.
For example, with Persona, we could put "Occasional character moonwalking in place"
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(09-09-2013, 09:42 PM)devina40 Wrote: For example, with Persona, we could put "Occasional character moonwalking in place"

The comment is definitely useful IMO, though I still think that whatever we make "official", I.e. can be enabled at the config by noobs, should be limited to what we think is acceptable and playable.

That being said, I think a decision on this is better be done in a poll than just you and me trying to convince eachother. My opinion is only my opinion, if most people think otherwise, I'll accept.
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I worked a little more on Kingdom Hearts 1. Some good news. Biggrin

Character menu proportions are fixed:
[attachment=45557]

World map and worlds are fixed:
[attachment=45558]

Gummi ship scenes are fixed (though they're vert- now for some reason, it's still better than stretched):
[attachment=45559]

Ability to control all universal textbox height/width dimensions (should be a major help to the upcoming translation project):
[attachment=45560]
http://kh-vids.net/threads/kingdom-heart...st-4101120

Quote:gametitle=Kingdom Hearts (SLUS-20370)
comment=Widescreen patch by nemesis2000 (pnach by nemesis2000 )
patch=1,EE,001103ac,word,3c0143d6 //render fix
patch=1,EE,00110898,word,3c013f19 //hor value first half
patch=1,EE,0011089c,word,3421999a //hor value second half

//FMV's fix
patch=1,EE,002a0d88,word,70007000
patch=1,EE,001061f4,word,3c071900

//black border fix
patch=1,EE,00104264,word,00000000
patch=1,EE,00104384,word,00000000

// matrix (affects menu characters, textboxes, world map, gummi ship)
patch=1,EE,0026202c,word,3c013f40 //00000000
patch=1,EE,00262030,word,44810000 //00000000
patch=1,EE,00262038,word,4600c602 //00000000

// textboxes
patch=1,EE,2048E550,word,3FAAAAAB //3f800000 (width)
//patch=1,EE,2048E564,word,3FAAAAAB //3f800000 (height)

Quote:gametitle=Kingdom Hearts: Final Mix
comment=Widescreen patch
patch=1,EE,00110644,word,3c0143d6 //render fix
patch=1,EE,00110b30,word,3c013f19 //hor value first half
patch=1,EE,00110898,word,3421999a //hor value second half

//FMV's fix
patch=1,EE,002a6948,word,70007000
patch=1,EE,0010631c,word,3c071900

//black border fix
patch=1,EE,00104334,word,00000000
patch=1,EE,00104454,word,00000000

//Font fixes
patch=1,EE,001f0360,word,24120018
patch=1,EE,001f060c,word,24030018
patch=1,EE,001f0cf4,word,24100018
patch=1,EE,001f1040,word,24160018
patch=1,EE,001f1390,word,240b0018
patch=1,EE,001f24a4,word,24100018
patch=1,EE,001f27f0,word,24170018
patch=1,EE,001f9c38,word,24090018
patch=1,EE,001fa044,word,24140018

//Space fixes
patch=1,EE,001f0370,word,0015a1c0
patch=1,EE,001f1044,word,000319c0
patch=1,EE,001f1398,word,001561c0
patch=1,EE,001f27f4,word,000319c0
patch=1,EE,001fa0f4,word,001711c0

// matrix (affects menu characters, textboxes, world map, gummi ship)
patch=1,EE,00267b6c,word,3c013f40 //00000000
patch=1,EE,00267b70,word,44810000 //00000000
patch=1,EE,00267b78,word,4600c602 //00000000

// textboxes
patch=1,EE,204951D0,word,3FAAAAAB //3f800000 (width)
//patch=1,EE,204951E4,word,3FAAAAAB //3f800000 (height)
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Looks like you fixed the upscaling font issue with Kingdom Hearts 1 Devina unless that was one of those rare square enix games that did not have said issue?
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(09-09-2013, 11:36 PM)Topken Wrote: Looks like you fixed the upscaling font issue with Kingdom Hearts 1 Devina unless that was one of those rare square enix games that did not have said issue?

I don't think I fixed it, I think you're thinking of Final Fantasy X. =P

Speaking of FFX, found some codes to unstretch the sphere grid and map.
[attachment=45561][attachment=45562]

Quote:gametitle=Final Fantasy X (SLUS-20312)
comment=Widescreen hack by nemesis2000 (pnach by nemesis2000 )
patch=1,EE,001a51cc,word,3c013f19
patch=1,EE,001a51d0,word,3421999a
patch=1,EE,0011973c,word,3c014440
patch=1,EE,00175a64,word,3c01442b

//world map
patch=1,EE,00260538,word,3c013f40 //3c013f80

//sphere grid
patch=1,EE,00261e94,word,3c013f40 //3c013f80

Quote:gametitle=FF10-INT-NTSC-J
comment=FF10-INT-NTSC-J-Widescreen(16:9)
patch=1,EE,001a5854,word,3c013f19
patch=1,EE,001a5858,word,3421999a
patch=1,EE,0011973c,word,3c014440
patch=1,EE,00176124,word,3c01442b

//world map
patch=1,EE,00262e40,word,3c013f40 //3c013f80

//sphere grid
patch=1,EE,0026479c,word,3c013f40 //3c013f80

Final Fantasy X-2 cursor, portrait and dressphere fix:

[attachment=45564]

Quote:gametitle=Final Fantasy X-2 (SLUS-20672)
comment=Widescreen hack by nemesis2000 (pnach by nemesis2000 )
patch=1,EE,001b4f74,word,3c013f19
patch=1,EE,001b4f78,word,3421999a
patch=1,EE,0012369c,word,3c014440
patch=1,EE,0018645c,word,3c01442b

//portraits, dressphere and cursor width on menu
patch=1,EE,002142cc,word,3c013f40

(Had trouble porting it to other versions)
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To compensate for the lack of black bars, the subtitles for KH2 NTSC-U and KH2: Final Mix have been lowered slightly.

[attachment=45565]

And yet it's much better than the fugly huge Comic Sans MS subtitles the 1.5 Remix has.

[attachment=45566]
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Devina, I'm Trilix over at the kh-vids forums helping with the translation and OMG. I just want to say THANK YOU for figuring out the message box madness, that's something I've been wondering about for a while.

Jeesh, at the rate this is going we'll not only have an english final mix on the ps2, but a perfect widescreen version as well. Now about those stretched subtitles... Wink

Seriously though, thank you <3
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