(11-04-2013, 11:25 PM)Asmodean Wrote: Have you tried using pelvicthrustman's Patch Converter & ELF Search Application? There's a link for it in the OP. Its very handy.
ELF Search Tool is a quite useful tool indeed,
however without being skilled in PS2-programming I can only do >this much< with numberology.
(11-05-2013, 04:44 AM)ElHecht Wrote: Ahhh i see. You are talking about finding the clones in ps2dis? There are two ways to proof the code is only stored once in the elf :
Play arond with a widescreen-patch, and you'll notice that if you apply a patch for an Ax1xxxxx\Ax3xxxxx address
it has priority over an 8x1xxxxx\8x3xxxxx address, which in turn has priority over an 001xxxxx\003xxxxx address.
If you don't apply patches for Ax1xxxxx\Ax3xxxxx or 8x1xxxxx\8x3xxxxx addresses, then they don't seem to matter;
only the 001xxxxx\003xxxxx address is taken into account.
(11-05-2013, 04:44 AM)ElHecht Wrote: Here is a snap of PS2 Mapped Registers Layout. Maybe one of the devs can explain what's it all about.
That would be nice - rama\refraction: are you reading this?
(11-05-2013, 04:44 AM)ElHecht Wrote: I can take a look at the elf and provide the ver fov addresses if you want to.
Only if you are a fan of 16:10 yourself
.
(11-05-2013, 04:44 AM)ElHecht Wrote: Widescreen patches for PAL multi language games should work with any language which is supported by the game itself
I guess most hackers are only into CheatEngine (and 2xxxxxxx addresses) so language support is quite an extra thing.
@devina40:
• "Games with in-game 16:9" is quite blurry; how about "Games with 16:9-option in GameMenu"?
• Maybe this text would be better for the information under "Games with built-in 16:9 requiring 16:9 set in BIOS":
For some (if not all) games, you need to apply 16:9 through the PS2 internal configuration-menu.
To do this in PCSX2, set CDVD to "No disc", do a Full Boot, go into "System Configuration > Screen Size",
choose 16:9 (not Full), then restart PCSX2 and run the game through a Full Boot (not Fast Boot).