PCSX2 - Widescreen Game Patches
Still, Nemesis' patch is the most superior, no?

You should port it to PAL and then I'll archive it.
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Judging about the screenshots that posted nemesis2000 is clearly visible that happens the same, the text is not showed in the same way as 4:3.
But anyway i'll try to search or port this value now.

Best regards.
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(08-05-2016, 01:06 PM)El_Patas Wrote: Judging about the screenshots that posted nemesis2000 is clearly visible that happens the same, the text is not showed in the same way as 4:3.
its because of text box width but not the text setting

P.S. updated 28703748.pnach

[Image: bully1.jpg] [Image: bully3.jpg]
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(08-05-2016, 01:10 PM)nemesis2000 Wrote: its because of text box width but not the text setting

P.S. updated 28703748.pnach

[Image: bully1.jpg] [Image: bully3.jpg]

I see, you are right, thank you, but your patch not works with my NTSC-U game, i have the 1.02 version, which version of the game do you have?

Best regards.
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(08-05-2016, 03:24 PM)El_Patas Wrote: I see, you are right, thank you, but your patch not works with my NTSC-U game, i have the 1.02 version, which version of the game do you have?

Best regards.

you must set 16:9 in game options
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(08-05-2016, 03:55 PM)nemesis2000 Wrote: you must set 16:9 in game options

Ok, but i saw now that this patch can not be ported to other regions, the half of the values are not in the ELF, and also can not be used
in the PS2, as the PS2 Patch Engine program says unsuported cheat types for patch the games.

I found the value of the HUD.

In the other hand an user is reporting a problem in the cut scenes, that when is a change of the camera the cut scene becomes
so very stretched, i'm trying to check it.

Best regards.

EDIT: Arrgh, from what i see playing the game, the PAL patch not works in some part ot the cut scenes, the Y-FOV is lost, but
not only happens in the cut scenes.
Happens also when you enter in the buildings, then the Y-FOV is gone, while in the open areas works.  Wacko

       

Also i noticed that in the cut scenes is needed more render fix, as the objects dissappears.

Best regards.
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(08-05-2016, 06:34 PM)El_Patas Wrote: Ok, but i saw now that this patch can not be ported to other regions
C78A495D.pnach
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PAL

Conan - The Dark Axe (El_Patas's Request)


@El_Patas: Have a nice weekend~~!!!! Laugh


Attached Files
.pnach   9A206BA3.pnach (Size: 596 bytes / Downloads: 211)
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(08-05-2016, 08:18 PM)nemesis2000 Wrote: C78A495D.pnach

Thank you very much for make it for the PAL version, but the patch can not be used in the PS2, i can't use the PS2 Patch Engine
for patch the adresses as the program supports only codes starting by 0, 1, 2, and the addresses of e001aaab and e0010000
are the ones that can not be patched, yes for the ones like 204720cc, 20222dec, 201d5124, etc.
And if i like convert this addresses of e001aaab and e0010000 to hexadecimal values with Pnach Converter, then the program says
that this addresses do not exist in the ELF file.

Please you can make the patch with all the addresses in the ELF or you can provide all the hexadecimal values for patch the ISO?


(08-05-2016, 10:24 PM)arapapa Wrote: PAL

Conan - The Dark Axe (El_Patas's Request)


@El_Patas: Have a nice weekend~~!!!! Laugh

Thank you very much for fulfill one of my request, i wish you also a nice weekend Smile
Conan for win Laugh

Best regards.
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Dragonball Z Budokai 3 (PAL) SLES 52730 CRC CD787D68 - crashes PCSX2 after you load a game.
[Image: newsig.jpg]
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