06-05-2017, 08:19 PM
To be fair, I don't think it would be necessary to replace the Crash 3 codes, since it's possible to maintain both. I see that the "vert -" one is better, without the annoying glitches on the sides, but the "zoom" is visible, and on this game, important "information" would be hidden, like some levels with hidden crates just behind the initial start line. I understand that most people would already know those secrets, but for someone playing for the first time, those small visual cues are lost on the cut scenery (but sure, the game was meant to be played in 4:3, and if someone insists on playing in 16:9 vert -, it's their own fault XD).
I made a small video showing the effects of this hack, which besides my small complaint, I have to say it works perfectly. The cutscenes are broken on this video because I 'm using the CPU overclock option of PCSXR-PGXP at x1.25, because PGXP itself makes the game run slightly slower, but the constant 30 FPS of this game actually wasn't meant to happen, with some scenes running just accordingly to what the PSX's CPU was capable, even at slower framerates (Naughty Dog was king at PlayStation development, I just realized Crash has soft shadows as well XD):
Crash Bandicoot 3: Warped, 1280x720@30, PCSXR-PGXP, Vert - widescreen cheat
I made a small video showing the effects of this hack, which besides my small complaint, I have to say it works perfectly. The cutscenes are broken on this video because I 'm using the CPU overclock option of PCSXR-PGXP at x1.25, because PGXP itself makes the game run slightly slower, but the constant 30 FPS of this game actually wasn't meant to happen, with some scenes running just accordingly to what the PSX's CPU was capable, even at slower framerates (Naughty Dog was king at PlayStation development, I just realized Crash has soft shadows as well XD):
Crash Bandicoot 3: Warped, 1280x720@30, PCSXR-PGXP, Vert - widescreen cheat