08-01-2011, 08:54 PM
Well, I've been trying to use pcsx2 on my computer, but my cpu is not very high, so I can't play games with enough fps. I wonder is there a pcsx2 developement for ps3?
Pcsx2 on PS3
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08-01-2011, 08:54 PM
Well, I've been trying to use pcsx2 on my computer, but my cpu is not very high, so I can't play games with enough fps. I wonder is there a pcsx2 developement for ps3?
08-01-2011, 08:59 PM
nope.
only for x86 architectures
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
08-01-2011, 11:17 PM
(This post was last modified: 08-01-2011, 11:17 PM by Shadow Lady.)
There was? when? where? any links?
Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64
This one squall?
"Ported"? The x86 and the Cell Broadband is absolutely two different things. Did you mean "rewrite every line of code" instead of "porting"?
08-02-2011, 06:48 AM
Well unless they are writing in assembly you just need a CBE compiler for c++ and to rewrite the graphics plugin in a compatible version of OpenGL so it's not a complete code rewrite to port. Barring some libraries that might not be available however to make it work at any useable levels will be a heavy rewrite especially the recompiler for Cell.
08-02-2011, 08:41 AM
would it work well though (at good speeds) if it was made to work on the ps3? What are the ps3 specs anyway (is it a dual core, a quad core etc.) and what are the GHz on its processor?
Gigabyte GA-Z77M-D3H-MVP micro ATX Intel motherboard
Intel Core i5 3570K processor @3.4 GHz Patriot G2 Series 8 GB DDR3 1600 (PC3 12800) Sapphire Radeon HD7870XT 2GB GDDR5 RAM Patriot Pyro SATA III 120 GB SSD Corsair GS 600W PSU
08-02-2011, 09:13 AM
As is no. Without using the SPEs you just got an in order 3.2GHZ single core CPU. And I think rama said they recompilers use a lot of SSE so its more than simple recompile. Too bad we can't use Sony's near perfect EE emulalor already on there. Maybe if we ask Kutaragi nicely.
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