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@Request thread for new game in compatibility list
i will re play em again today and put up screenshots of directx 11 and opengl
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BAKUGAN BATTLE BRAWLERS SLES 555.79

PC Specs:


CPU: Intel Core i7 @ 2.8Ghz
GPU: Nvidia GT 430 1024MB


Build Description: PCSX2 1.5.0-20170321232126
If other please specify: N/A

BIOS Used: Europe V02.00 04/11/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop


Speedhacks Used:
N/A

Gamefixes Used:
AUTOMATIC

Amount of testing done (little/medium/much/completed-game):MEDIUM

Comments:
GAME RUNS AT FULL SPEED 

BUGS
DIRECT X11 HARDWARE HAD GREY SHADEING AROUND FACES AND BODY USEING OPENGL HARDWARE MODE NO GREY SHADEING 

BEST TO USE OPENGL HARDWARE MODE

STATUS
PLAYABLE

       
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Requesting an EU thread for Crimson Tears
Game Title(s): Crimson Tears (Europe / PAL-M3)
ELF Name: SLES 525.34
Game CRC: 0xBDD9F5E1

PC Specs:

CPU: Intel Core i5-6600 @ 3.3~3.8Ghz
GPU: Nvidia GeForce GTX 970 4GB
RAM: 16GB 2133MHz

Build Description: PCSX2 v1.5.0 dev-1968-gbcc0160 - Windows

GSdx 20170331235035 1.1.0 [GSdx32-SS4]
LilyPad (20170331235035) 0.12.1
SPU2-X 20170331235035 2.0.0
cdvdGigaherz 20170331235035ll 0.11.0
USBnull Driver 20170331235035 0.7.0
FWnull Driver 20170331235035 0.7.0
DEV9null Driver 20170331235035 0.5.0

+Backup before save | +Automatic Gamefixes | +Enable Widescreen Patches

BIOS Used: USA v02.40(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GS Windows: Ratio 16:9

Speedhacks Used:

Defaults/Preset 2, except MTVU (Multi-Threaded microVU1) enabled

Gamefixes Used:

Automatic Gamefixes

GSdx Settings:

*See attached Image.

SPU2-X:

XAudio 2 | Vol 40% | Latency 151ms (avg) | Async Mix

Comments:

*I will update this as I go through the game
*Played in Direct3D 11 Hardware mode, upscaled to 1440p (2560x1440), with 2x MSAA and FXAA enabled.
*Enable the appropriate Interlacing options to avoid micro-bobbing (F5), or leave it at Auto, Bob bff seems to work best.

*RUNS AT FULL SPEED

Bugs, Issues & Solutions:

*Due to how the in-game bloom works, when upscaling there will be always be some amount of ghosting/misaligned bloom on the characters in specific levels regardless of what you try to fix it,
 as each level/room can have a different direction for the bloom; You can set the Half-Pixel Offset to Normal (Vertex) to lessen the ghosting,
 as well as setting the TC Offset X value to a number between 50 to 200, setting it to 128 seemed good enough, but you can try other values.
 You can just run in Software mode to avoid this, if you find it too distracting.
*I have yet to notice any mipmapping/texture flickering issues so far.
*No other major issues, running in Software mode pretty much has no apparent issues.

Amount of testing done (little/medium/much/completed-game): Little (3 hours)

Status
Playable


Attached Files Thumbnail(s)
           
[Image: tumblr_o1f5d7qdqb1qa94xto1_500_zpsi7tqv2q6.gif]
CPU: Intel Core i5-6600 3.3~3.8GHz | RAM: 16(2x8)GB DDR4 @ 2133MHz |
GPU: MSI Nvidia GeForce GTX 970 4GB OC | OS: Windows 8.1 | RES: 1080p

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I have also realized that I replied the compatibility post for Zombie Zone: Other Side / Zombie Hunters in the wrong thread, Can a thread for the game be made then have my post moved to it?

Info:
Game Title(s): Zombie Zone: Other Side / Zombie Hunters (Europe / PAL)
Game ELF: SLES 54461
Game CRC: 0x3F73B727
[Image: tumblr_o1f5d7qdqb1qa94xto1_500_zpsi7tqv2q6.gif]
CPU: Intel Core i5-6600 3.3~3.8GHz | RAM: 16(2x8)GB DDR4 @ 2133MHz |
GPU: MSI Nvidia GeForce GTX 970 4GB OC | OS: Windows 8.1 | RES: 1080p

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G1 JOCKEY SLES 513.57

PC Specs:

CPU: Intel Core i7 @ 2.8Ghz
GPU: Nvidia GT 430 1024MB

Build Description: PCSX2 1.5.0-20170414171820
If other please specify: N/A


BIOS Used: Europe V01.60 (04/10/2001)

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop


Speedhacks Used:
MVU FLAG HACK

Gamefixes Used
N/A

Amount of testing done (little/medium/much/completed-game):LITTLE

bugs
N/A

STATUS
PLAYABLE
Reply
GARFIELD SAVING ARLENE SLES 535.87

[b]PC Specs:

[/b]
CPU: Intel Core i7 @ 2.8Ghz
GPU: Nvidia GT 430 1024MB

PCSX2 1.5.0-20170415224833
If other please specify: N/A

BIOS Used: Europe V01.60 (04/10/2001)



EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop




Speedhacks Used:
N/A

[b]Gamefixes Used
[/b]
N/A


[b]Amount of testing done (little/medium/much/completed-game):LITTLE[/b]

[b]BUGS[/b]
[b]BLACK SCREEN IN HARDWARE MODE AND SOFTWARE MODE SAME FOR OPENGL[/b]
[b]EVEN SKIPPING MOVIES GET A ERROR[/b]
[b](EE pc:0047F000) TLB Miss, addr=0x2 [store][/b]

[b]STATUS[/b]
[b]INTRO[/b]

   
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Requesting an EU thread for Ape Escape 3
Game Title(s): Ape Escape 3 (Europe / PAL-M5)
ELF Name: SCES 536.42
Game CRC: 0x53898FD0

PC Specs:

CPU: Intel Core i5-6600 @ 3.3~3.8Ghz
GPU: Nvidia GeForce GTX 970 4GB
RAM: 16GB 2133MHz

Build Description: PCSX2 v1.5.0 dev-1968-gbcc0160 - Windows

GSdx 20170331235035 1.1.0 [GSdx32-SS4]
LilyPad (20170331235035) 0.12.1
SPU2-X 20170331235035 2.0.0
cdvdGigaherz 20170331235035ll 0.11.0
USBnull Driver 20170331235035 0.7.0
FWnull Driver 20170331235035 0.7.0
DEV9null Driver 20170331235035 0.5.0

+Backup before save | +Automatic Gamefixes | +Enable Widescreen Patches

BIOS Used: USA v02.40(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GS Windows: Ratio 16:9

Speedhacks Used:

Defaults/Preset 2, except MTVU (Multi-Threaded microVU1) enabled

Gamefixes Used:

Non-Automatic-
*Enabled Switch to GSdx software rendering when an FMV plays, to avoid thick grids in cutscenes/FMVs.
*Enable this only if the fixes below didn't work.

GSdx Settings:

*See attached Image.

SPU2-X:

XAudio 2 | Vol 35% | Latency 151ms (avg) | Async Mix

Comments:

*PAL and US releases have different voice actors, I personally prefer PAL as they speak in British accents, which I find adorable.
*I had External Shaders are enabled in all of the attached screenshots after the 4th one (FXAA, Bloom, Cellshading, etc).
*The Ext. Shaders also work in the real-time cutscenes (see images).
*Played in OpenGL Hardware mode, upscaled to 1440p (2560x1440).

*RUNS AT FULL SPEED

Bugs, Issues & Solutions:

*When upscaled, enabling the Unscale Point Line hack alone, in GSdx Settings > Enable HW Hacks,
might not work in fixing the black FMVs, so enable the Gamefix mentioned above.
*Highly noticeable mipmapping/texture flickering issues with distant walls/landmarks (see last attached screenshot), some levels are worse than others;
  Can be lessened by setting the Skipdraw value to 4.
  Becomes even worse in Direct3D 11/9 Hardware modes.
*There are a couple of minor graphical issues, such as black background in pause menu instead of a blurred transparent one.
  On rare occasions, your stun club will glitch/garbage out in a big graphical mess, simply wave it to fix it.
*No other major issues, running in OpenGL Software mode pretty much has no apparent issues, with the exception of the mipmapping issues.

Amount of testing done (little/medium/much/completed-game): Much

Status
Playable


Attached Files Thumbnail(s)
                                                   
[Image: tumblr_o1f5d7qdqb1qa94xto1_500_zpsi7tqv2q6.gif]
CPU: Intel Core i5-6600 3.3~3.8GHz | RAM: 16(2x8)GB DDR4 @ 2133MHz |
GPU: MSI Nvidia GeForce GTX 970 4GB OC | OS: Windows 8.1 | RES: 1080p

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PC Specs:

CPU: Intel Core i5-7400 @ 3.0Ghz
GPU: Nvidia GTX 1050 2GB 

Build Description: PCSX2 1.4.0 - Windows


BIOS Used: Europe v02.00(04/11/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Game seems to run at normal speed at a 50 fps solid


Bugs:

Game starts perfectly and runs great until game play starts then i get red stripes across the screen (and if you fiddle enough with settings you get part green ones as a bonus Smile ).

additional testing done:

1. tried switching to software renderer which removes the lines but game becomes unplayable (like 2 fps a second in the best case)
2. enable several game hacks (including all game hacks but that clearly breaks pcsx2  Blush  yes I did do that on purpose to see what would happen )
3. disable 8 bit textures - no change
4. disable shaders - no change
5. use Europe bios v02.00(14/06/2004) and bios Europe v01.60(04/10/2001)- no change either

Status

[b]InGame
[/b]


If more testing is required I have some free time on my hands for the next 2 months so just give me a shout.


Attached Files Thumbnail(s)
   
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Uh, what game is this? I think you forgot to add the title Smile

Also, download the latest git build here and then try adjusting your CRC hacks or switching to the OGL renderer: http://buildbot.orphis.net/pcsx2/index.php?m=rev-v1.5.0
[Image: 36a66c559937a1f5d0cd7460362d4093.jpg?bg=2c2c2c]
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Ah seems someone isn't paying attention.
this is need for speed most wanted black edition (SLES_538.57)

I shall go download and test with the new version.
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