Resolved: [Bug Report] Valkyrie Profile 2 [NTSC]
#91
hmm shouldn't this thread be closed (since the initial problem is solved) and other threads be opened for the remaining issues?
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#92
The game still has unresolved issues so that's why this thread is still here. People aren't supposed to ask support questions here...
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#93
hi guys i play Valkyrie Profile 2 i am chapter in jungle but my screen is red evrewhere plz hel
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#94
(01-28-2010, 05:10 PM)Bositman Wrote: The game still has unresolved issues so that's why this thread is still here. People aren't supposed to ask support questions here...
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#95
Here is a fix ^^ (red forest and offset textures)
GSTextureCache.cpp
else if(tw < tp)
{
under the bracket add
delete src;
//fix for V.P.2 forest memory leak
return false;

GSTextureFX11.cpp
bd.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
change to
bd.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_MIN;
#96
deleted
jesalvein broke my balls, farewell
#97
That's my hack, so *i* know about it. Lol Tongue2
#98
(04-19-2010, 01:55 PM)rama Wrote: That's my hack, so *i* know about it. Lol Tongue2

yea I brought it up to date so it works with current gsdx Tongue2
also added return false; so it doesn't get that bad memory leak in the forest, anyways it would be nice though to add this in as a ini setting for gsdx to enable / disable it.

I know it has side effects on other games like Ar Tonelico when initiating a battle it won't get the swirl effect ^^,

but can also fix some games like Radiata Stories in some parts of the game it can have the same offset textures but this fixes it.
#99
Nah, not a hack that bad. It screws all games in many scenes.
Yea your probably right, I only tried it with a few games but it does work for vp2, I suggest for anyone doing this to keep the plugin separate and name it to something like GSdx-SSE4-vp2.dll Tongue2




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